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Thread: [CD3] Generic forest path

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  1. #1
    Administrator waldronate's Avatar
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    The lighted shadow filter in CC3 is, um, compute intensive (the drop shadow one somewhat less so). If the system runs out of physical memory then it will start swapping to disk, which will make things ever so much worse in terms of rendering time.

  2. #2

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    That would certainly explain it. I'm thinking that 200 pixels / square is a bit more than I need for a map like this, so I remade the King's Road poster map from Keep on the Shadowfell at 100 ppi. Since that map is obviously copyright to WotC, I can't post it at full resolution, so I made a watermarked and 1/4 res map, so you can see how my work is progressing but the image won't be useful for gaming.

    I added some shaded relief in Photoshop, just to practice the dodge/burn overlay technique.
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    Bryan Ray, visual effects artist
    http://www.bryanray.name

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