OK, here is my first pass on the first 3 tiles;
1) Dead end with flowing pipe
2) 4-way intersection
3) Basic sewer section
I have plans for at least 3 other tiles and a couple of 'extra pieces'. We'll see how it goes.
As always C&C welcome...
Just a place holder for now... hopefully I have time to complete this.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
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OK, here is my first pass on the first 3 tiles;
1) Dead end with flowing pipe
2) 4-way intersection
3) Basic sewer section
I have plans for at least 3 other tiles and a couple of 'extra pieces'. We'll see how it goes.
As always C&C welcome...
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
OK... five more tiles...
1) 90 degree turn (may do a more curved one if I have time)
2) "Cistern"
3) "Cul-de-sac" w/ladder
4) Generic entry/exit with gate
5) 'T' Intersection
### Latest WIP ###
Last edited by Steel General; 05-17-2009 at 09:01 AM.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
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that first post pics looks like an artist rendereing of the l4d sewers... any idea if thats where its from?
Photoshop, CC3, ArcGIS, Bryce, Illustrator, Maptool
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Looking good SG! Perhaps you could add some areas of more transparent water just to break up the green sludge and give it more character? Maybe mix in some browns as well. Might also be interesting to have some debris that can be dropped in here and there. Something like partly submerged tires, shopping carts, that sort of thing.
@RP - Thanks... The water is actually 3 layers; there is a dark brown at the bottom, a darker green above that set to around 60% opacity and another layer of green above that with the texture on it. I'm not completely happy with the water but at least at this point I have enough to make a legitimate entry for the challenge.
I do plan on some other 'drop-in' items; moveable walkways, debris piles, maybe a couple of critters or two. Just a matter of whether I have the time.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
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Maybe on that top layer you can use the cloud renderer and then set it to multiply to allow more of the brownish colors to come through. Perhaps even add a "waterish" layer above the brown layer and then use the clouds to cut out sections of the green layer and then multiply with that top layer? I'm just trying to think of ways to add a little more "eww... character" to the overall sludge.
OK, I've tweaked the water a bit on one of the tiles, let me know which version you like better.
The first image has the new style of water.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.