Results 1 to 10 of 27

Thread: WIP - Zaephyr

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post

    Well, here's the entire world of Zaephyr, with some more mountain ranges in the making (still haven't gone to work on all the mountain layers to make them stand out more). The land and sea are still undecided on colour and texture, though I'm trying out one for the land now, though it still seems too..."cheery"?
    I still haven't gotten as far as to decide where the different climates go either...

    Oh, and if anyone wonders how I made those mountains, I used a mix of the technique from this thread (with a bit of a personal tweak), and I used a seamless heightmap from this thread as a texture.
    Attached Images Attached Images
    Last edited by Weero; 06-08-2009 at 08:15 AM.

  2. #2

    Post

    These mountains are forever to get down...and I still haven't begun on the other two continents! ¦3

    Oh well, here's an update nonetheless.
    Attached Images Attached Images

  3. #3
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Looks good so far.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4

    Post

    Alright, another update!

    I thought the main continent was a bit too big, so I decided to split it into two and have it sorta like the Suez Canal connecting the Mediterranean and the Indian ocean, only without the artificially made part. <.<

    I'm trying out a texture for the oceans, but it doesn't seem to tile right at some places, and any attempt at making it a pattern in photoshop only makes it more blatantly obvious.

    The mountains are slowly getting there, though I have toned a few areas a bit down.

    I've also added the water texture I've used, in case anyone can turn it into something tileable.
    Attached Images Attached Images

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    The first thing that comes to mind is that the ocean seems too detailed compared to the land right now...my eye keeps getting drawn to the ocean. That will persist until the land gets more work. Once the land is done then you can reassess your ocean so I wouldn't worry about it too much for now. If you do want to to tone it down some, for the time being, then I'd take out an airbrush and paint over the open spaces and leave the detail around the coast (on a new layer of course).
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #6

    Post

    I airbrushed the open waters with a deep blue colours, and it alleviated the tiling problem a bit (as well as your concerns, I hope, Ascension).

    Will try to get some more work in on it in the weekend (got "forced" into a little trip by some friends ).
    Attached Images Attached Images
    Last edited by Weero; 06-11-2009 at 09:24 AM.

  7. #7
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Default

    I really dig the detail in the mountains shape and the texture you used. Are you using a layer mask to make the mountain shape come through?
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •