Rob this is brilliant! The ability to have the coastlines made for you while you do the general shapes is invaluable. It's a like having a very controlled fractallisation command.
Rep? You can have my eye teeth!
Ravs
Rob this is brilliant! The ability to have the coastlines made for you while you do the general shapes is invaluable. It's a like having a very controlled fractallisation command.
Rep? You can have my eye teeth!
Ravs
Last edited by ravells; 09-18-2007 at 07:33 AM.
Gee Thanks! I just hope people find the techniques useful. I'd like to see what others end up doing with it!
-Rob A>
(p.s. what...no blush smiley?)
Wow--amazing. And although written for GIMP, I can so yoink this for Phosotshop as well. Great great great. Repped!
Don
My gallery is here
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"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
I tried this tutorial using Paintshop Pro last night and it worked like a charm. I'm going to try it again, but using different fills apart from noise to see if anything useful turns up. Thanks for the tut, Rob - very handy indeed.
Ravs
Good to see it can be applied in other software. (I used PSP back at version 4, but that was a while ago )
One other bit is to play with the curves dialog before blending the images. That will let you do things like the attached - and island ringed by a reef. (FYI - I just started with a blurry blob but used the curves adjustment to make the "ring" appear. I can grab the curves dialog if anyone wants, to show what I mean...)
-Rob A>
everything here can work in PS as well. Thanks for the method!
Something witty and pithy
Don
My gallery is here
__________________________________________________ _______
"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
Sure - (and a picture or two being worth 1000 words)
Here I started with a straight gradient, then used the curves dialog to make it into a bunch of concentric rings. This just maps the input levels to the output levels. The height on the curved line represents output intensity. (I am working here on the "value" channel, which just means brightness.) I just followed the original steps to get the final result...
-Rob A>
Last edited by RobA; 04-27-2010 at 01:34 PM.
This is just splendid, I love this method of terrain generation! It's a great help to make hand drawn maps into similar digital ones!