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Thread: Terrain test for the World Of UBORA

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  1. #1
    Community Leader Facebook Connected Ascension's Avatar
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    If you have your shading on a separate layer then duplicate it and maybe that will help. Personally, I think it looks fine...just like a topo map should.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  2. #2
    Guild Journeyer Nexis's Avatar
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    For my maps I'm using a mix of HansonRob's and Creating Mountains and other terrains in Photoshop by Pasi. Using my own settings to create the mountains at this scale. The one thing I have had problems with is getting the map to show proper erosion. So I experimented and came up with an alteration to Pasi's idea. I make a new layer to go above all the mountain layers then go to Bevel and Emboss and alter the gloss contour. I go into the contour and just reverse the settings (see pic #1). Then change the direction setting from up to down. Then go into the contour sub-setting and do the same (see pic #2).

    I then did a test on my map. Here it is for your consideration. I need to experiment a bit on my technique and look at a few more real world topo maps to get it just right.
    Attached Images Attached Images
    Last edited by Nexis; 10-13-2009 at 11:57 PM.

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