Results 1 to 10 of 11

Thread: My Second woeful attempt

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Post

    It's a good start...couple of things I noticed;


    1. Mountains - You covered what needs adjusting - otherwise they look pretty good
    2. Rivers - I think I would "cut" them into the forests if you can, that way they won't look like they are lieing on top of the trees
    3. Forests - I can't quite pin down what it is that looks 'off'. Might be the texture or maybe that the edges are so smooth. You might consider breaking up the edges a bit.
    4. Fonts - The black & gold? font's (river & forests names primarily), are very hard to read, try lowering the opacity of the stroke or switch to an outer glow. You may even consider changing the colors you used. I'd also consider changing city labels in the same manner.

    Looking forward to your next update.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #2
    Guild Expert Greason Wolfe's Avatar
    Join Date
    Dec 2008
    Location
    Tigard (and Florence) Oregon
    Posts
    1,765

    Post

    I'll second what SG said, and add a couple of my own;

    Roads - Just as was suggested for the rivers, I'd cut the road into the forest as well, rather than laying them over the top of the trees

    Mountain/Forest Borders - If possible, I'd lay the forest over the mountains where they butt up against one another. With the mountains currently "on top" of the forest, they almost look as though they are floating above the trees. It's not so bad in the swamp and grassland areas, but even those might benefit from a bit of blurring and/or noise.

    Now, with that out of the way. I think it looks good. The textures are clear and easily define the basic landforms in question. I particularly liked the way the swamps looked. RobA's tutorial is great and there are many parts of it that I incorporate into my own map making process even though I use different software. The same fundamental theories are still applicable.

    GW
    GW

    One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.

    Current Non-challenge WIP : Beyond Sosnasib
    Current Lite Challenge WIP : None
    Current Main Challenge WIP : None
    Completed Maps : Various Challenges

  3. #3
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Post

    Hardly lamentable - it's a great start. I really like the overall layout of the map. Looks like a good place to adventure.

    I think most of the issues have been covered. On the the forests I think my biggest issue is how they have what looks like a transparent fade at the edges. An opaque but roughish edge might look better? Also, I'll second changing the black and gold font on the terrain features. I really like the kingdom fonts The city and town names are a bit tough to read. Don't know if it's the fonts or the largish white stroking on them.

    Good luck.
    M

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •