Coming along pretty well. I see a little bit of a new subtlety to your style that shows some refinement of style in the coloring. Quite pleasing.
Coming along pretty well. I see a little bit of a new subtlety to your style that shows some refinement of style in the coloring. Quite pleasing.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Sweet style you are developing. Looking forward to seeing what's next.
Only critique is that the scaling on the larger doors is pretty apparent. Maybe some of the floorboards too? It looks great but it'd look better IMO if you touched up the larger doors (the knob mainly).
M
m69 - redrew the floorboards at appropriate scale, and redid the doors on the carter's house and stable. I added a couple of horses in the stable, created a 4 wheeled cart for the carter house, and filled in the intended roof over the barrelmaker's shop, and over the tunnel to sewer access. I threw in some furniture in the tavern. I plan to place a stairway, and understair closet with trapdoor into guild area below. Need to finish the outhouse culdesac, top alley, create a few barrels and boxes, and a water barrel or two, oh and fully furnish the bootmaker's shop - then call the topside map complete. I need to detail the four "offices" of the under street map and call that complete.
Next week, I'll do the Beggar's Guild and call this project complete.
GP
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Great stuff. Repped.
M
OK, the topside map for the Thieves Guild is complete. I added some barrels and boxes into the various buildings. I created some rain barrels in the courtyard, collecting water from the gutters above.
I created a back staircase going up the back end of the tavern. Notice the far left side has a transparency showing the hallway under the stairs with the trapdoor leading into the Guild operations chamber beneath. Also a trapdoor in the Bootmaker's shop next to the bed, that leads directly to the Guildmaster's office down below.
Finished up by placing the cobbled culdesac containing the courtyard's outhouse.
Last tweaks to the Understreet Guild to finish that up today.
Edit: noticed some screwy layers, so fixed it and reuploaded map...
GP
Last edited by Gamerprinter; 01-04-2010 at 07:21 PM.
Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
DrivethruRPG store
Artstation Gallery - Maps and 3D illustrations