Oh that would be AWESOME! Thank you so much! I love that cut-out wall style for dungeons, I'm excited to see how you do that!
Oh that would be AWESOME! Thank you so much! I love that cut-out wall style for dungeons, I'm excited to see how you do that!
"We all take our risks, down here in the dungeon." --Bargle
OK, I make my walls as a SOLID polygon, either using the polygon tools or by drawing lines/paths and then MULTI-POLY them together.
I then apply a BEVEL/LIGHTED BEVEL and a GLOW and that is it.
ALL done on the WALL sheet by the way.
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
That's very funny. I of course kept tinkering with it, trying to figure out how you did it, and finally I taking a wall polygon (so TRACE would work) and traced around the outside of a square room connected to a fractal cave, then hid all but the WALLS layer and drew a big parchment polygon over the whole map. Then Multipoly'd the layer and DOINK instant cutout of the floor area! Set show all, added a bevel to the walls sheet, and it worked, except I had zillions of mini-bevels in the body of the parchment wall. So I thought I was close but doing something wrong. Anyway, I just did the exact same thing again and it worked perfectly! Thanks so much!
What settings do you use (or what are the max ranges) on Lighted Bevel? Every time I tinker with the settings I crash my CC3, so I think I'm exceeding the settings badly. I'll stick with the regular bevel for now. I guess this below says it all... (I know it's horrible fills and 50 pixels per square, just wanted to drop something in to show how easily your advice made things. I did a poly, fractal poly and smooth poly, traced them on the wall layer, then made a wall poly to cover the map, multi'd them together to make a hole, then applied a bevel and glow. So easy and I love the look! Thanks!
NeonKnight Rulez.JPG
Last edited by Xorne; 06-06-2010 at 07:38 AM.
"We all take our risks, down here in the dungeon." --Bargle
Okay WTF is up with the Lighted Bevel. I can put it on once. If I try to edit the settings after that I crash every single time.
"We all take our risks, down here in the dungeon." --Bargle
In my experience, the "mini-bevels" (millions of small triangles) seem to show up when different textures are overlapping.
As for the incessant crashing, it seems to happen whenever I edit a "Texturize" effect. I can delete the effect and set a new one, but if I simply hit "Edit" and then either edit it or cancel, instant crash.
Very maddening, but at least I have a workaround.
Not sure...Is it a case of crashing while trying to edit smething WHILE the effects are on? If so, simply turn effects on only to look at the prettyness of it.
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
These maps are great!
The map p4-additiona.png is incorrect. Its 5 squares wide, when it should be 4 squares wide.
Just a problem report, not a criticism. The maps are great. Really help me run this module.
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave