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Thread: Insane Asylum Grounds - WIP, feedback

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  1. #1
    Administrator Redrobes's Avatar
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    That looks good and I think a sculpt tool is a great way to get what you need.

    I don't know blender all that well but in my old 3D app I used to apply a black and white striped texture to the X or Y axis of the model and then you can render the 3D shape textured and all of the Z heights cut through the stripes and give striped contours from which you can do the edge detect to get thin lines. Maybe now its all done procedurally so you can set the color based on the Z height directly. Or maybe blender has a plugin to show contours. It seems to be able do everything these days.

  2. #2
    Guild Adept Turambar's Avatar
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    Here's an example of what a few minutes in Gaea can do with your heightmap. With some more time you could obviously customize the terrain a lot more to get the look and shape you want.

    Screenshot 2024-05-21 231921.png

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    Looks cool! Though depending on era may want to add a parking lot somewhere. Not trying to nitpick. That just kinda jumped out at me though.

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    Administrator Facebook Connected Robbie's Avatar
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    Turambar that looks really cool, I might have to play with that after all. I ended up going with the blender sculpt because it gave me a lot of control where I needed it, around the buildings. I abandoned the contour lines.

    SharpPointyStick, no parking lot, set between 1897-1910... Haven't settled on an exact date but it'll have gravel drives and roads since its on the outskirts of town, and no parking lots from what I've seen referenced.

    I've been working on adding some of the content from the map to my level, I wiped out all the trees I had before in order to redo them and started working on all the spline based elements such as roads and paths and the wall. Here's some shots of the terrain in the engine.
    Screenshot_2024-05-25_22-08-27_1920x1080.pngScreenshot_2024-05-25_22-07-31_1920x1080.pngScreenshot_2024-05-25_22-09-21_1920x1080.pngScreenshot_2024-05-25_22-10-36_1920x1080.png

    Edit: I'm aware of the roughness of the paths and redundancy of textures. That will all be sorted later once all the planning is done. I'm not even done with the building yet, I'm just bouncing around as my interests and motivations drive me. Next I may be modeling a 20' round Victorian gasometer... Look that up for a good time, lol.
    Last edited by Robbie; 05-27-2024 at 11:36 AM.
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    Administrator Facebook Connected Robbie's Avatar
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    Figured I'd drop some updated screenshots. I've finally got the landscape sculpted the way I want and The grounds map with the trees has really paid off...I haven't filled in the thick forested areas, but the individual trees are all placed here. I REALLY love these shots.

    Screenshot_2024-06-01_00-02-38_1920x1080.pngScreenshot_2024-06-01_00-01-45_1920x1080.pngScreenshot_2024-06-01_00-00-55_1920x1080.pngScreenshot_2024-06-01_00-00-12_1920x1080.pngScreenshot_2024-05-31_23-59-23_1920x1080.pngScreenshot_2024-05-31_23-58-33_1920x1080.pngScreenshot_2024-05-31_23-56-23_1920x1080.png
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  6. #6
    Guild Adept Turambar's Avatar
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    Quote Originally Posted by Robbie View Post
    Figured I'd drop some updated screenshots. I've finally got the landscape sculpted the way I want and The grounds map with the trees has really paid off...I haven't filled in the thick forested areas, but the individual trees are all placed here. I REALLY love these shots.

    Screenshot_2024-06-01_00-02-38_1920x1080.pngScreenshot_2024-06-01_00-01-45_1920x1080.pngScreenshot_2024-06-01_00-00-55_1920x1080.pngScreenshot_2024-06-01_00-00-12_1920x1080.pngScreenshot_2024-05-31_23-59-23_1920x1080.pngScreenshot_2024-05-31_23-58-33_1920x1080.pngScreenshot_2024-05-31_23-56-23_1920x1080.png
    Looks really great! Are you using UE4?

  7. #7
    Administrator Facebook Connected Robbie's Avatar
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    UE 5.4 actually.
    Last edited by Robbie; 06-01-2024 at 09:41 PM.

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