Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: Thiodonn map

  1. #11
    Guild Artisan Freodin's Avatar
    Join Date
    Oct 2010
    Location
    Germany
    Posts
    513

    Default

    The new castle icon needs a little love... but it fits a lot better with the rest of the icons. Trees are fine, I would say.

    The text looks a lot better now, but you need to be careful not to place it over other map elements.
    Last edited by Freodin; 04-26-2012 at 04:11 PM.

  2. #12
    Guild Journeyer octopod's Avatar
    Join Date
    Jul 2008
    Location
    Ann Arbor, Michigan
    Posts
    135

    Default

    Yeah, the thing that still really sticks out to me is the text. It's superimposed over other stuff on the map, rather than having them arranged around it as if you'd planned it out from the beginning, and the black text is also much sharper and darker than everything else on the map. The font is good though, and looks great as a cut-out from the ocean on the lower right side.

  3. #13
    Guild Adept Seraphine_Harmonium's Avatar
    Join Date
    Apr 2011
    Location
    Poughkeepsie, NY USA
    Posts
    387

    Default

    Quote Originally Posted by Freodin View Post
    The new castle icon needs a little love...
    Care to specify? That's not much to go on.

    Quote Originally Posted by octopod View Post
    Yeah, the thing that still really sticks out to me is the text. It's superimposed over other stuff on the map, rather than having them arranged around it as if you'd planned it out from the beginning, and the black text is also much sharper and darker than everything else on the map. The font is good though, and looks great as a cut-out from the ocean on the lower right side.
    I am at this point not sure what there is to be done about the placement of the text. Maybe I'm just getting to a defensive point with my work, but it FEELS nitpicky, and there literally isn't ANYWHERE I could put the Dochaoiran marker WITHOUT it going over the bog and/or the coastline. The others I might be able to fiddle with.

  4. #14
    Guild Journeyer octopod's Avatar
    Join Date
    Jul 2008
    Location
    Ann Arbor, Michigan
    Posts
    135

    Default

    Possibly just make the text slightly more light brown instead of black, then? I think that might feel more consistent.

    (Sorry, didn't want to make you defensive about it! It looks good overall. Just a little thing really.)

  5. #15
    Guild Artisan Freodin's Avatar
    Join Date
    Oct 2010
    Location
    Germany
    Posts
    513

    Default

    Quote Originally Posted by Seraphine_Harmonium View Post
    Care to specify? That's not much to go on.
    Don't shoot me... I really don't know how to specify it. It just does not look right. The object itself is a little too simple, as compared to the other icons. I would try to add some shadows, perhaps a few windows, or try to hint at the different castle parts (draw a line to show the outline of the towers or such). Sorry, I am not an artist - all I myself would do is try and change and change again until I found it good. So I cannot give a step by step advice on how to do it... I don't know myself.

    But one thing you could change: fit the castles better into the available space. Dun Glorach touches the northern coast, Desportach the river next to it, Ailcarraig the bushes above it. I know that it is difficult to prevent overlaps while using brushes, but I'd say that is something an original cartographer would have done: "There is empty space here on the map, let's fit in a castle."

    What you could do: when you have settled for a style for the castle icons... don't make it into a brush, draw each castle seperately. There are only four of them. (And for the style: it needs to be something you think is right... you are the artist, we are only the critics.)


    I am at this point not sure what there is to be done about the placement of the text. Maybe I'm just getting to a defensive point with my work, but it FEELS nitpicky, and there literally isn't ANYWHERE I could put the Dochaoiran marker WITHOUT it going over the bog and/or the coastline. The others I might be able to fiddle with.
    Bog and coastline should be no problem. The problem are other icons, where overlaps make the text difficult to read. If you cannot find a space to fit the text between the icons, consider moving the icons. Or removing some of them.
    Or, another thing you might try: get rid of the text completely (at least for the towns). If you cannot at all find a way to make them fit, make them vanish!

    Sorry if that feels nitpicky... it is just a viewers opinion on the difference between a great map and a perfect map. But I think that this is indeed a great map, and it deserves to be perfect.
    Last edited by Freodin; 04-27-2012 at 02:28 AM.

  6. #16
    Guild Adept Seraphine_Harmonium's Avatar
    Join Date
    Apr 2011
    Location
    Poughkeepsie, NY USA
    Posts
    387

    Default

    Alright, here is the final version of the Map. Thank you to everyone for your input, and help getting me to this point. I have no desire to edit any further.

    Thiodonn 3.jpg

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •