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Thread: Middle Earth DEM Project

  1. #261
    Community Leader Facebook Connected torstan's Avatar
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    That really is looking amazing.

  2. #262
    Administrator Redrobes's Avatar
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    The pic really doesn't do it justice so I thought I would post this little diagram to show what we have been doing for all this time over the last few weeks. There was a bit of a screw up with the light map so I fixed it for this one tile and placed it into context. When Monks does the run it should fix this for all the tiles but then thats another two weeks of processing to get to it. Still, Proland does its own light mapping so the next stage plan is to see it in that app. Outerra does not use any colour map at all. It generates its own.
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  3. #263
    Guild Adept monks's Avatar
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    I like that last pic! Yes, it's a bloody good map man.
    We've talked about the changes we need to make if we can. The snow coverage and lightmap being the biggest immediate changes.
    I didn't know I was doing a run...lol Well, no problemo obviously.

    I could get you masks for the erosion on the mountains from World Machine if you want them. I don't know what would be involved in incorporating those.
    I think it'll look amazing in ProLand. Getting our masks into OuTerra will be further out.

    monks

  4. #264
    Administrator Redrobes's Avatar
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    Quote Originally Posted by monks View Post
    I didn't know I was doing a run...lol Well, no problemo obviously.
    Heh - I did kinda take it for granted that after you have put so much modelling into it you would want a copy of the map rendered ! Otherwise I would have to get about 35Gb to you. Look at this pic 68,000 files - no way am I zipping that up LOL.

    The ViewingDale set tho is 4800 files at 2.5Gb so that could fit on a DVD and I could post it.

    Quote Originally Posted by monks View Post
    I could get you masks for the erosion on the mountains from World Machine if you want them.
    I dunno, do I want these ? What I think I need is a greyscale map or HF2 map with nice rolled off soft edges including valleys etc of where the mountains are and that will multiply in with the real world big peaky set.

    Quote Originally Posted by monks View Post
    I think it'll look amazing in ProLand. Getting our masks into OuTerra will be further out.
    Yup - looking forward to flying around real time in Proland. Don't know if it will handle the res tho. I know we can do 20K but I have never had it working higher than that yet.
    Last edited by Redrobes; 05-15-2011 at 06:29 PM.

  5. #265
    Guild Adept monks's Avatar
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    68 huh...do you not want to put them on the ftp...? :-D

    What res is the ProLand 11 setting at?

    So you need a mask of the mountain areas with the edges blurred?

    monks

  6. #266
    Guild Adept monks's Avatar
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    We've finished the texture run in make and GTS. Still a list of things that need improving, but I think this is looking pretty sweet. These are shots in ViewingDale. The texture is 40k x 40K. It took about 5 days flat out on a quad core.








    More pics in the gallery here:
    http://www.me-dem.me.uk/galleries/De...nt/gallery.htm

    monks

  7. #267
    Administrator Redrobes's Avatar
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    That dark patch out to sea is not supposed to be there and also you have Arial type font instead of the tolkien styled one but yeah, its looking good. I am about 3/4 there now so only another two days or so to go...

  8. #268
    Guild Adept monks's Avatar
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    Do you mean the island near the Anduin exit? Tolfalas?

    monks

  9. #269
    Administrator Redrobes's Avatar
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    No, out to sea... compare... You can also see the text font is different. That could be fixed easily but I dont know for sure why there is the big grey kraken waiting out there. It might be because there was that thing with GM where it generates HF2/HFZ's with the unknown height of -9999999 m or something like that. It could be that the entire bit of the height out to sea is so low its giving duff texturing for the sea depth. I thought the processing clamped it to -1000m max sea depth. Maybe this didn't happen or it could be something else.

    Oh yeah, I should also point out the big horizontal line on mine is just where I am up to in the processing thats all. But it should still be blue underneath when it completes since theres bits finished on mine within the dark area of yours.
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    Last edited by Redrobes; 06-07-2011 at 06:14 PM.

  10. #270
    Guild Adept monks's Avatar
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    Ah yes. That's the abyssal zone/ continental shelf. That colour distinction appears in the original topo too. Tolfalas island on mine is darker- that's a little odd. Well we can write a short list of things that need fixing. Been a bit busy last couple of days.

    monks

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