Try this revision:
I think Ravell's comment is on the money. Also, vary the blue fringe of the shore a bit and maybe make a beach or two. If the scale permits a rock or an island, a compass rose, or a decorative graphic would also be appealing.
Sigurd
Great! It's getting better all the time.
If you want more variation with the trees set a dark and a light green of slightly different hues as forground/back color and go to brush settings, set the color dynamics to have 50-100% for/back jitter, 20% hue jitter and 10% for the rest. If you want more uniform, lower the values. That's how I did.
You could sharpen up the shores a bit too...
They are a bit blurry right now. The most important part is, you don't want too many hard lines in your coast. That doesn't look natural, unless they are cliffs. The land just below the middle river to the left for example has a really sharp point. You should soften it a bit. Not by blurring it more, but by rounding the edges. Water tends to smooth stuff like that.
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
yeah that them thar hills under them thar trees !!
looking better
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I've revised the map again, to make the beaches less blurry, more sandy.
Very nice, me likee.
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Yep, you have improved your map again.
And nice pictures (from Google Earth I guess?). Somehow they don't look natural to me either, with those sharp points
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...