Sorry I haven't replied in a while.
Long story short: Place I was living at, landlord contacted me and said he sold it, so I had to move. Luckily I found a place quickly, but it took a little bit before I could get internet and such back on.
In the meantime, I have been working hard on my map. I haven't done any texturing, instead I've been focusing on the parts I need done first (after all, this is the map we use in our RP campaign, gotta have it campaign ready - prettying it up can come once that is done I hope). I've made some slight changes to parts of the continent that I think look better, added in some more detailing (streams and such), and the like. I've also decided to call the continent Chalcedonia instead of Northern Chalcedonia. After some thought, due to the reason this continent is named as it is, having the southern continent that is connected to this one bearing the same name just doesn't make as much sense - from a story point of view anyways.
atpollard: Yeah that's the same here in coastal Mississippi. I went to the local alligator ranch (yes we have one) which is built on a swamp, and to the Institute for Marine Mammal Studies in Gulfport just to make sure, and was told that all of the coastal area swamps are fresh water, not brackish water. It is only the small portions, which are really marsh areas instead of swamp areas that are brackish.
In the end, whether the swamp is fresh water or brackish water, I am not certain if that plays any role or not with the way a swamp is illustrated on a map. I would imagine that swamps would simply be labeled as swamps. The type of water would only be important for local communities havesting the swamp as a source of food (allergies to salt water fish and whatnot). But I could be completely wrong here.
The river mess-up was definetly one thing that was wrong and am glad to be caught on and get fixed though lol. That was indeed a very amature mistake on my part.
Anyways, here's what I've got done so far.
The black dots on the mountains, those indicate cities, however those cities are actually in large caverns under the mountains (partially natural and partially "man"made).
The dark gray - mountains.
The olive green - swamps.
There is some marsh I put in around the bend lake in the Auster River, has to be there to replace the swamp I took out - story element.
the almost yellow color on the grass plains - arid, dry areas.
The light gray in the high plains/mountain valley - story element, inhospitable to plant growth
the brownish area - badlands
The red dashed lines - national borders
the different green around the mountains - high plains/plateau/type areas
I think that's everything? Oh yeah, I'm not showing the map with the "structure" layer in these screenshots. The structure layer shows quest related locations, and especially in the small scaled resolution of these images, would seem abit noisy.
So let me know thoughts and critiq's, thanks!