Aye, I do it when it's slow. My bosses don't really care what I do in my meager amounts of down time. I handle graphic design, desktop maintenance and repairs and minor IT stuff, plus photography and maintaining our web site, and I'm there 12 hours a day, 5 days a week, so they like to keep me happy
Ascension, I took your advice and basically took a flattened version of the parchment map and played around with it a bit.
I'll be posting it in the Leshan thread shortly.
Thanks
Last edited by Malakor; 05-17-2009 at 09:43 AM. Reason: me not my :D
\"Some people never go crazy. What truly horrible lives they must lead.\"
- Charles Bukowski
Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.
Gandwarf has fallen into shadow...
Here's where I'm at now. Pay no attention to the notes in white, those are just to remind me to put in some more buttons before calling it done. It looks rather confusing right now because all of the buttons are currently "turned on". I'm in the process of making images for the various combinations of buttons being on/off.
If I get ambitious enough I'd like to make this into some sort of interactive web thingie so that you can click the buttons and see what they do...but I'm not taking any wagers on that since I know diddley about it. I'd also like to make some sort of journal by the various map owners and their notes on what they've discovered and how they have learned to use it and add to it. I was thinking of maybe doing a pdf but I don't know, I'm not the strongest writer and I'd like the pages to be parchment instead of plain old white. Lastly, I need to do up a regional and encounter view to show what the eye sigil can do.
Added a few of the variations; Base, Start, ViewAllTerrain and ViewTerrainAllMana.
Last edited by Ascension; 05-17-2009 at 11:13 PM.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Here's a journal page that I'm working on; using the "lorem ipsum" text as a layout guide until I do some writing. The font is Herman Decanus AH, I then put a mask on it and used the pixellate filter (with a setting of 3) four or five times to rough it up
Last edited by Ascension; 05-19-2009 at 01:03 AM.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I had thought about that but I can barely do roll-over buttons
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
You should try this then Cofee Cup Firestarter. Its really easy and i think that it will do what you need just fine .Oh and btw, the map is really awsome.
"Excess of sorrow laughs. Excess of joy weeps."
I didn't like how this was coming along, it looks too fake but I can't put my finger on how to fix it (probably the cartoony black stroke and overall dark edges on things but I got tired of trying to fix these). So instead I started just messing around, like I always do, and came up with some variations that looked pretty cool. A copper map, sepia map, and something evil looking.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Neat ideas (I especially like the 'copper' one) - for me the issue with the original version was the heavy shadowing under the 'floating' land masses. It works well on these last three but I wonder if reducing the opacity on the previous versions would help. *shrugs*
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.