LOL! Tis a bit like a Christmas Tree isn't it
Thanks Red.
Just let me know if you need a joining piece anywhere? Thanks
LOL! Tis a bit like a Christmas Tree isn't it
Thanks Red.
Just let me know if you need a joining piece anywhere? Thanks
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I have put up a 4K sized image with a few bits on it. I think these might not be the final places for them since I know chashio has another one underneath to post and J.E has a number of bits and maybe he wants them to be attached to his other one but for now its a start. Maybe we can all have a discussion on the other sticky thread about where to place the bits.
But for now I dont think we need joining pieces unless you think we do. You have longer corridors so there is more potential to getthe blend a bit less severe than I have it at mo.
Its looking great, Red
I can tone down that redness in the tunnel to the left if you would find it easier to blend into John's?
I'll leave it till the arrangement is permanently set - see if it still needs to be done at that point
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
With more bits the discussion may decide that it all gets moved around so I would not do anything just yet. Do we want caves on the left even ? Maybe it will change dramatically. Its a good point tho. Maybe we will sort them in order of colour and brightness so that the transitions are slower. Maybe even people will draw some caves which match up exactly between two existing maps. Its all up for grabs at this point.
I might do another one that isn't quite so bright, but not immediately, since I have a Challenge map to finish first
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Nice. RGB dungeon, that was also one I was planning!
Thanks Falconius
I don't see why there can't be two or more. They won't ever be the same because our styles aren't the same
Go on - don't make mine the only one...
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Oh don't worry. There can never be too much RGB lighting.
This is really Rainbow looking dungeon. If there was not a giant skull in the pit i would probably like to play hide and seek there as a kid
Great job.
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