Thanks Ilanthar
Thanks Mouse
Yeah I'm not stuck on the colour, and I think if I weer actually smart I'd set everything to a specific palette, but it doesn't hurt to have placeholders for now. I'm really bad with colours and things like that so I at least try and think about them as I move forward. Generally I'm much more comfortable of thinking of materials, so like wood is brown/yellowish/greyish, or stone is greyish/whitish, or copper roof is powdery green and while that works fine for placeholders since I can tell what everything is at a glance and just put things where they belong logically, it makes for terrible composition.
Not a lot of progress, just chipping away at it. I've got a veiw port render of some of the things I made for the map:
Buildings progress.png
Just to give a sense of scale that barque is about 70 meters long (not including the bowsprit) and there is also a little canal boat in the bottom left and that is 15 meters long.
The house outlined in yellow I just made, and I really like, but I went for a smidgen too much detail I think, but when you think of the trees or that barque I made over there, it about matches their level. I find it really difficult to keep a consistent level of detail between everything, but with buildings I always want more and it's tough to not put it in. Of course putting arches in things immediately ups the detail automatically because it creates a lot of faces and there is no point in them going to waste so... maybe that was the problem here.
On the positive side I think I am sneaking up on an acceptable style for my dwarves. Originally I was conceiving it as "geometric baroque", but now it's going off on its own. I'm trying to claw back a century or two to an age on the cusp of the renaissance, but not actually in it. And as ever I'm mulling over the question of have they developed guns and cannons or not, which has an influence on fortification design, right now I'm saying not, but they've got highly advanced crossbows and the like. Never really sure where to land on that one (guns), and I have a hard time accepting worlds like Warhammer where some do and some don't just because, either the technology has been discovered or not, and the people that don't have it yet get steamrolled. At the same time a bunch of the stuff I find most interesting is Renaissance era stuff or later... Ah difficulties.