Thank you, QED
I'm currently waiting for GIMP to unfreeze after 45 minutes of it 'not responding', so you and me both
Thank you Jo
The main difference, as far as I can tell, is that cartographers using PS and GIMP usually draw all the linework first, and then do the shading and colouring. A painter starts with the paint equivalent of the shading and colouring, then closes in on the canvas for the final details - the line work. Its a complete reversal of the process - doing it backwards, from a cartographer's point of view.
I have a feeling the final effect will be a bit different and much more like a painting than a map, but I just couldn't seem to get the shape of the hills right by doing it the proper cartography way!
However, all this depends on whether the file I'm working on survives the current freeze up. I should have split the file in two about midday, but I just kept working on it, and now I'm paying for it.
I may update later on tonight... or I may not.
Last edited by Mouse; 10-21-2017 at 04:59 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
When I get going I can forget to save until close of play, which in this case is 6 hours worth.
Fortunately it just unfroze for me, so I'm saving it now and flattening what I can of the layers in the next version.
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No one is ever a failure until they give up trying
regs tilt
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Well I've just discovered that when GIMP is really struggling to complete a task it has this new capability to crash something else instead of itself!
Its shut my browser down twice in 5 minutes as I save new versions of the file!
I was also in the middle of trying to make a comment on Straf's Lite Challenge thread as well...
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
A few more layers for new things and a very big file. I've been working on the bottom of the map today.
Trees, settlements, roads, heath, fire and smoke.
(I decided to give the mountains a rest today)
### Latest WIP ###
Golthra and Iriana 19.jpg
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I haven't been following this thread Really, and it's already become too long to catch up Now, but I just wanted to say that it's looking great Mouse (: You're really doing a great job on the perspective view
LOL! I'm sorry Daniel - I must be pretty famous/notorious already for some of the longest threads on the Guild
Thanks for the compliment
Last edited by Mouse; 10-22-2017 at 05:40 AM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Those islands south are gorgeous !!!! You might just consider making the "roofs" bigger ? The colors spots (red, brown and grey) are really well giving the "roof sensation", but they might just be a tiny bit too small regarding the scale, in my opinion ! I think a little bigger spots could just be perfect... but it's me being too picky
Thank you Jo
I will see what I have time to do with the spots. In truth it was a quick and dirty solution to a problem. I filled a layer with orangey brown, added HSV noise to it, then enlarged it by 400% and used a layer mask to paint the lines of buildings.
One possible solution is to use the existing pattern as a mask and repaint the rooftops more carefully - but that would take some time, and we only have 8(?) days left now?
The downside of losing my job (I was crap at it, and reacted really badly to the air-con :/) is that the job centre and their various agencies are falling over backwards to retrain/reprogram me like a broken machine, so I now have a session every day of the next week for this or that, which I find to be a bit of a creative surge killer...
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying