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Thread: Day two crash course in map making...this time I go undergrouns

  1. #1
    Guild Novice
    Join Date
    Oct 2013
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    South Yorkshire, UK
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    Default Day two crash course in map making...this time I go undergrouns

    First time underground...

    caverns.jpg

  2. #2
    Guild Apprentice Savannah's Avatar
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    Sep 2010
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    Physically: Texas. Mentally: Oregon.
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    Looks cool!

    I'd suggest darkening your drop shadow on the walls layer and/or pulling it a little closer to the walls, though, as they kinda look like they're floating above the floor in some spots right now.
    Knowledge is power.
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  3. #3
    Guild Novice
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    Oct 2013
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    Love doing maps...constant need to improve

  4. #4
    Guild Artisan Neyjour's Avatar
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    Aug 2011
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    Texas, USA
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    574

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    Terrific job on this so far, especially for your first try!

    I love the layout and the texture you've chosen for the rock/walls. The overall colour scheme is also very, very nice.

    I agree with Savannah that the drop shadows on the walls could use some work. There seems to be a blurred edge of white around the wall texture that looks a bit strange with the grey of the shadows (which I also agree would look better if they were darker). Also, maybe try making them more even around the whole wall, rather than offset. I think that is what's giving them that floating effect that Savannah also mentioned.

    Also, the ground in the natural cave section looks very blurry. It's doing funny things to my eyes. I think a sharper, more defined texture would look much better!

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