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Thread: Hostargo - Commission WIP

  1. #11
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    gorgeous work on this so far

  2. #12
    Guild Adept Elterio Delgard's Avatar
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    Joshua this is incredible! Each time I look at your maps it's really different! I really like your style n this one.

  3. #13
    Guild Master Josiah VE's Avatar
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    Wow! I'm overwhelmed with all the comments, thank you everyone.

    Quote Originally Posted by Diamond View Post
    Really really great so far! You're definitely one of the more talented folks that's come along here in the last few months.

    As for this map, I'm digging the plateaus in the forest with the little village & tower, the forests themselves, and especially the mountains. All strong elements that help offset the sea (which looks great also). The desert, I'm more iffy on right now, although that sand whirlpool thing looks intriguing.
    Thank you Diamond! Wow, you really think so?
    What with the desert is iffy to you? I decided that sand whirlpool would help fill some of that empty desert space and the client loved it.

    Quote Originally Posted by arsheesh View Post
    Off to a great start on this one Josiah. The ocean color is really nice. As Diamond said the villages and plateaus are really nice as well. Look forward to watching this one develop.

    Cheers,
    -Arsheesh
    Thanks Arsheesh!

    Quote Originally Posted by Robulous View Post
    Very nice! What's it commissioned for? Seems odd commissioning a map when you don't have names or a context yet.
    Thanks!
    It is commissioned for an RPG, he said he hopes the map will inspire him for some of the names.. They should come eventually.

    Quote Originally Posted by Wired View Post
    Wow, this is amazing! You've got a good background texture; the shading looks really, really good; and many of those locations already have an incredible amount of detail.

    If I might askm how did you do the "fill" of the forests? What kind of bursh (settings) did you use? I often use a grungy brush, but this here looks really smooth and natural!

    As for your questions: try the same color for the lakes as you've used for the ocean; maybe tweek it around then to make it slightly brighter (but just slightly). No rhumb lines. You've got so many islands I think those would just visually clutter up the ocean.
    Thanks a tonne Wired!

    Well.. I just looked at my file for the forest shading. This is what the layers looks like.. All of these are overlay layers.

    -Grunge (Grunge brush with some foreground/background jitter to add a tiny bit of texture to the forest)
    -Cast Shadows (Grunge brush again, the shadows at the base of the forests)
    -Shading (Grunge brush, the shading and the lighting)
    -Base Shade (Using a round brush to block in the flat darkness in a forest, on this map I have the opacity at 40%)

    Yeah, that's what I was thinking for the lakes.
    You think so? Well, perhaps I'll try the rhumb lines but it may well be that it will get too cluttered as you said.

    Quote Originally Posted by thomrey View Post
    Can only agree with what's already been said, this looks gorgeous ! The shading and coloring are great and I'm also curious about the sand vortex up north. You're really improving your game. I look forward to the next step.
    Thank you so much Thomrey!

    Quote Originally Posted by snodsy View Post
    Beautiful job on this, love the sea color, your mountains are beautiful and really like the spiky elements next to the brown forest.

    Rhumb lines are typically 16 or 32 lines and align with the others in a circle (see attachment of my initial research for a map I did, that shows some rhumb line info.)
    Thanks Snodsy!

    Quote Originally Posted by ChickPea View Post
    Absolutely gorgeous! Watching with interest.
    Thank you ChickPEa.

    Quote Originally Posted by GLS View Post
    Gorgeous start Josiah. Particularly loving those mountains, but fantastic all round!
    Thanks GLS!

    Quote Originally Posted by vorropohaiah View Post
    gorgeous work on this so far
    Thanks!

    Quote Originally Posted by Elterio Delgard View Post
    Joshua this is incredible! Each time I look at your maps it's really different! I really like your style n this one.
    Thanks Elterio!

    EDIT: Wow... this is a giant post.

    I offer map commissions for RPG's, world-building, and books
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  4. #14

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    And of course, i post right after you did the big answer session.
    That is a splendid start Josiah. The colors are really nice.
    This will be one to watch. It's already going in a very nice direction.

  5. #15
    Guild Adept Elterio Delgard's Avatar
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    Quote Originally Posted by J.Edward View Post
    And of course, i post right after you did the big answer session.
    That is a splendid start Josiah. The colors are really nice.
    This will be one to watch. It's already going in a very nice direction.
    Sorry J. Edward, the thread expired with the long answer session, kidding XD hahaha!

  6. #16

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    Quote Originally Posted by Elterio Delgard View Post
    Sorry J. Edward, the thread expired with the long answer session, kidding XD hahaha!
    Darn... now I'll have to take back all my nice comments

  7. #17

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    A wonderful start, indeed . I'll be watching this with interest too.

  8. #18
    Administrator Facebook Connected Diamond's Avatar
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    Actually on second thought, the desert looks okay. I thought it seemed kind of sketchy compared to everything else, but that may just be because it's still in the initial stages. When it's zoomed out the shading really pops, but at normal resolution not so much.

    I agree with Wired about the rhumb lines - including them would clutter up the map far too much.

  9. #19
    Guild Master Josiah VE's Avatar
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    Quote Originally Posted by J.Edward View Post
    And of course, i post right after you did the big answer session.
    That is a splendid start Josiah. The colors are really nice.
    This will be one to watch. It's already going in a very nice direction.
    Thanks J. I'm glad you like it.
    Well, this will be a not very big answer session.

    Quote Originally Posted by Ilanthar View Post
    A wonderful start, indeed . I'll be watching this with interest too.
    Thanks Ilanthar.

    Quote Originally Posted by Diamond View Post
    Actually on second thought, the desert looks okay. I thought it seemed kind of sketchy compared to everything else, but that may just be because it's still in the initial stages. When it's zoomed out the shading really pops, but at normal resolution not so much.

    I agree with Wired about the rhumb lines - including them would clutter up the map far too much.
    Yeah, I agree with you with the shadings.. I could do some more precise shading on the desert but I'm not too worried about it.. This will be in a book, taking up two pages. Should be about 25% of original size in the book.

    Thanks, you're probably right about the rhumb lines.

    I offer map commissions for RPG's, world-building, and books
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  10. #20
    Guild Master Josiah VE's Avatar
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    Here's a very tiny update, just want to know what you think of these wavelines before I go ahead and painstakingly draw the wavelines for aaall those little islands.

    Click image for larger version. 

Name:	RPG MAP - Copy.jpg 
Views:	72 
Size:	2.54 MB 
ID:	84387

    So, what do you think of them?

    I offer map commissions for RPG's, world-building, and books
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