Quote Originally Posted by MidcenturyMr View Post
For practical purposes, I would imagine they would remove any trees close to the walls to avoid breaching/scaling opportunities. Something maybe to consider depending on the application purposes of the map. Either way, awesome work! Ahead of my abilities, for sure. I seriously hope to match that quality some day.
Thank you.

Yeah I agree about the trees. Indeed I think a settlement this large would denude a fair amount of the trees from the landscape especially close to the city unless they understood soil stability and protected some of them. I'm just still getting a feel for the particle system stuff and setting up the weight maps.