The Theodinnes - illustration of why fewer altitude bands can be better than more, with Fractal Terrains worlds -- one can imagine broad swaths of one color to be flat-ish, whereas up close FT had Seriously Jaggy surfaces everywhere. You can get varied degrees of fractal roughness, but only by lots of editing. Those ferociously meandering rivers had to be wiggled into place by hand. With a mouse. I really should have borrowed my daughter's tablet...
- Photo Added
- 01-14-2011, 10:51 PM
- Album
- Aurora-One
- Added by
- jbgibson