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Thread: {WIP} Continental Map of Nomai

  1. #1

    Wip {WIP} Continental Map of Nomai

    So, a few weeks ago I began running a D&D campaign for me and my friends, and at some point I decided I needed a world map. At the time, I
    had a basic idea of what I wanted and whipped something up in a few hours with some basic PS skills and some inspiration from various sources.
    NomaiForum.jpg Valley.jpg
    Sure, it was serving its purpose but it looked insanely bland and uninspiring, hardly fitting for the tale that was supposed to take part in it.

    So, in an attempt to find something that would help me make it look just a little better I stumbled in here, and found an incredible wealth of
    knowledge and an amazing community. People whom enjoy making maps and having everything look just right. One week, a half dozen tutorials,
    and a few test squares later, I took that tired sketch and turned it into this.
    NomaiV2Forum.jpgValleyV2.jpg

    Full Map is 10,010x10,010 pix and 300ppi. Would upload that, but it's huge.

    Mostly I worked on the left half, because that's where the party is exploring right now. But I'm always looking for feedback on how to improve the world.
    I just wanted to thank the community for helping me take my map, my battle boards, and my game to a whole 'nother level. With this being the first step.
    I'll be throwing out periodic updates as world development continues.

  2. #2
    Guild Artisan madcowchef's Avatar
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    Such is the power of tutorials! Great start. The texture you have under your mountains is a bit large scale with high contrast black stripes through it breaking the sense of continuity for me a bit. I like that you've taken the time to include plenty of cities.

  3. #3
    Guild Member Facebook Connected Micah Doulos's Avatar
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    I really like the general layout of the world you've created. Great job improving the look and feel with some of the new skills you've learned! Upon second glance, I agree with madcowchef concerning the mountains. They seem a bit large, rendering the world quite a bit smaller in scope visually.

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