On to Du'Lar. (This map was already posted so if a mod wants to do his/her thing with it, feel free)
Du'Lar 2.jpg
Du'Lar
Politics:
The world is falling to corruption and gluttony. Comfort and power are the most valuable commodities. Rumors abound about the depravities of the royals. About infighting and posturing for power over the new king of Du'Lar. A young boy, the king is spoiled by his life of pleasures and cares little for the state of the kingdom, leaving it in the hands of his nobles. Taxes are heavy and the peasants and farmers bear the brunt of the nobles greed. Even the Mage's Guild has grown used to their influence. They declare magic users that refuse to join them a danger to society and make them “disappear”. The Church of Pelor, the predominant religion of the eastern kingdoms, has become more concerned with their political power, which is extensive, than with taking care of the people they serve. The Lord High Archbishop is second only to the king in the power that he wields.
Economy:
The kingdom of Du'Lar is flush with wealth, though it is only evident when you consider the upper class. The wealthy have everything and everyone else has little to nothing. Trade is booming for importers as the upper crust demands many foreign goods and delicacies. Exports are down to an all time low as most of what can be made by the common folk is taken by the upper class or used to help the commoners survive. Tensions run high in human lands and many rumors circulate that the other races of Tan'et are responsible for the current state of affairs. As a result, racism is prevalent.
Magic:
Magic is common, used for nearly everything. Only the most remote towns still fear it or are surprised by its use. It is also highly regulated by the Mage's Guild. They have instituted a secret police to ensure their control over the use of magic and all magic use must be sanctioned by the Guild. Divination preformed by anyone other than licensed Guild mages is outlawed as knowledge threatens the power base of the Guild.