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Thread: [Region 1][Map 15] - Jaiyat Highlands

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  1. #1
    Guild Journeyer octopod's Avatar
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    Post [Region 1][Map 15] - Jaiyat Highlands

    OK, Area 15 comprises the following features:

    (north) Kulukh Mountains
    (west) Eastern Tawaren Basin
    (center) Jaiyat Highlands
    (east) Upper Hawksfoot River Valley

    I've updated the wiki page for the Tawaren Basin and created one for the Jaiyat Highlands. I also will write the wiki page for the Kulukh Mountains.

    If the people who adopted section 10 (Qashya Mal Central Steppe) and section 16 (unnamed) would like to cooperate with me on the articles for the Spice Road and the Hawksfoot River Valley, respectively, I'd appreciate it. The latter may be a little unclear until I finally get a map scanned, which should happen on Monday.

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    Administrator Redrobes's Avatar
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    Your Height maps and contours sir...

    (A quick thanks to Neon for spot checking the height for me too).

  3. #3
    Guild Journeyer octopod's Avatar
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    Brilliant, thanks! ::prints out and gets to work::

    Er...am I to assume that the lakes are at sea level?

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    Administrator Redrobes's Avatar
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    You can put lakes anywhere you think you want them / they ought to be. The color image from the other thread with the green-blue was showing where sea level was tho. The contours show that there are many basins in the native data. You don't even have to follow them rigorously as that might lead to lots of little lakes. At this later stage in Ansium, not a great deal matters apart from some modest level of continuity to your neighbors.

    Here is the tile with native data in 3D if that helps. You might decide to munge it about a bit first. The creator of FT recommends to do it and I did it on my tile. Its up to you tho. Nobody is making any attempt to be strictly continuous with neighbors in 3D or small detail height.

  5. #5

    Post I'm Qashya Mal

    Hello, Octopod. I'm the "people" for all of Qashya Mal. Just PM me for whatever your needs are. I preconceived the idea of rich spice empires to the south and east, well beyond Region 1 of the larger continental mass. Both the Silk Road and Spice Route give purpose to the vast Steppe that dominates the north central regions. Section 10, and both blocks east and west of it comprise the Khanate of Qashya Mal.

    Calishem may be the largest city in the world, at least the largest in Region 1, with a population over 96,000 people. It is the western terminus of both the Spice Route and the Silk Road.

    One thing to consider is neither the Silk Road, nor the Spice Route is actually a single road, rather within a 50 to 100 mile north-south swathe crossing the entire steppe from origins beyond Region 1, this is the general path traveled for the their respective commodities trading.

    Like the Hochimen Trail wasn't a single trail through the jungle, rather hundreds of roads and pathways that ran parallel down Cambodia bringing supplies from China/North Viet Nam to South Viet Nam during the Viet Nam War. This is the same as what the Spice Route really is.

    However certain isolated towns are found along the Spice Route have become resupply stations, thus many of the paths converge at these locations.

    I would think that few if any paths do not end at Calishem. Thus regions like yours, Octopod, trade with merchants in Calishem, not off the Spice Route directly.

    Within the confines of the Steppe, both the Silk Road and the Spice Route are jealously controlled by the cavalry horde of the Topaz Khan, forcing all western bound trade traffic to his western capital at Calishem.

    I've placed a Slavic race of humans in the mountains and vales in the northern portions of Qashya Mal, no doubt their cultural range extends into your block. Also, no big deal, the Slavs here have named the mountain range that border our two squares as the Vahlvoska Mountains. There are many instances where major geographic locations have been given different names by different nearby cultures. Eventually one culture dominates and its name sticks...

    GP
    Last edited by Gamerprinter; 07-18-2008 at 10:20 PM.
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    Guild Journeyer octopod's Avatar
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    Thanks. PM'd you.
    Edit: No I didn't. My PM abilities have been mysteriously curtailed -- not sure what's going on there -- so I'll put the discussion in this thread instead.

    OK, so. Silk Road and Spice Route. Are these two trade routes operating by roughly the same route (getting to the Central Sea by way of the large river in map 28), or does the Silk Road go through 27 instead?

    There seem to be two obvious mountain passes crossing the Vahlvoska/Kulukh Mountains. (Perhaps we can use the name "Vahlvoska" for the side of that mountain range to the west of the Jaiyat ridge, and "Kulukh" for that to the east? If not, your solution works too, or I could simply transfer the name "Kulukh" to the southern mountains in my map. Nothing's been inked yet.) Although, as you mentioned, the Spice Route is not a single road, I figured that the trade route to Calishem would tend to predominantly pass through the larger one to the west. So I situated a house of worship for the goddess of commerce there, tentatively called the Opulent Monastery, on the basis that her clerics might choose to run a sort of way-station to facilitate the mountain crossing. Past that point, I have the route heading relatively straight for a reasonably large tributary of the big river in 28 and thence, presumably, to the Central Sea. Is this OK?
    Last edited by octopod; 07-20-2008 at 02:02 PM.

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    Community Leader Facebook Connected Steel General's Avatar
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    The contour lines tend to make my eyes hurt, but to me there is something 'missing' from the one without them. Just not quite sure what it is.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader Facebook Connected Ascension's Avatar
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    The one with no lines feels like it needs to be blurred to blend everything together but since this map has sort of a graphiti (how do you spell that darn word? forget it, I'll just say tagger) look, then maybe paint splotches or brush strokes instead of blur. Cool concept though, you get a gold star for originality.

  9. #9
    Guild Journeyer octopod's Avatar
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    Oh crap you guys I'm back. Sorry for ditching suddenly like that.

    Now to see if I've got the maps saved anywhere...colors.jpg
    Last edited by octopod; 11-17-2011 at 03:24 PM.

  10. #10

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    He lives! Welcome back!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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