A long way to go, but I finally got things "lined up." There was some unpleasant orthogonal banding in the HF which I have not quite eliminated. Now it's all pretty pictures and naming... Not really.
A long way to go...
A long way to go, but I finally got things "lined up." There was some unpleasant orthogonal banding in the HF which I have not quite eliminated. Now it's all pretty pictures and naming... Not really.
A long way to go...
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
That looks great su_liam, going to have to step up my redo of my area.
I wish I had that delta/peninsula piece on your coast though, that's just my ideal area.
And our time is flyin', see the candle burnin' low
Is the new world rising, from the shambles of the old
~The Rover - Led Zeppelin
That's the major reason I picked it. With the Plaguelands butting up against the back of my mountains, I'm finding my patch a little more confining than I would have preferred.
After all the trouble Redrobes went to pulling out HFs and the like, I find myself leaning toward a more symbolic approach. I can't seem to eradicate the banding artifacts in the HF and my attempt to export it to Bryce developed weird holes. Grrr. My only remaining hope is to erode it in Wilbur. I'll do that on the Moo Machine at work tonight.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Frustratingly, the old version of Wilbur I had on The Cow at work had problems with its incise flow, so I spent most of the night uploading the new new version of Wilbur. And apparently the entire .Net framework . At the end of all that, it turns out the computer was missing a .dll needed for the job. So I went home and tucked my beautiful wife into bed.
I was able to do a passable job with some noise and scratches filters, a touch of Gaussian Blur and a wee bit of Bryce erosion. I'm currently rendering an overhead perspective of my neighborhood.
Here is the current state of my work. Coming along slowly.
Last edited by su_liam; 04-08-2008 at 05:48 PM. Reason: Added picture
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
since we're neighbor regions, I was wondering if you wanted me to change anything on my map, or add anything. I tried to avoid anything on that border, other than a crossroads town. also, you haven't posted in a while
And our time is flyin', see the candle burnin' low
Is the new world rising, from the shambles of the old
~The Rover - Led Zeppelin
I'll claim this region if the founders don't have any objections.
No objections. Do something cool with that big bay, alright?
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Cool, thanks!
Well, it would appear that NymTevlyn was been banned shortly after taking over here, and since no else seems to be working on this area, it would give me something interesting to do after I finish my current project. Any objections? I can't guarantee it won't be amateur hour to start, but I'm a quick study.
-JTV