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  1. #1
    Guild Journeyer Altrunchen's Avatar
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    Aug 2013
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    Post DM Map Markers

    While making maps for my D&D campaigns I found that I commonly wanted/needed a way to tell myself information that the players did not have access to that would not require me to make too many other clicks. So I eventually decided to make some map-markers that would represent all the information I could care to know about.

    I should also mention that I am a patron of the program Maptools and that these tokens are intended to be placed on the hidden layer where only the DM can see them.

    Furthermore, in Maptools (in case you weren't aware >.< ) if you double-click on an image that was dragged and dropped instead of drawn as a tiling texture, then you can enter in text in the 'GM Notes' section. If the image is not on the token layer, and there is some text either in the ordinary text field or in the DM notes field, then when you click on the image a text box will appear that shows the information you previously input. I use this function to detail traps, hazards, puzzles, or whatever else as need be.

    Just in case you don't want all of them at once, I have taken the liberty of uploading zip files for each category as well as for all of them together:

    Map Markers (All):
    Map Markers.zip

    Difficult Terrain:
    Difficult Terrain.png
    DC of Terrain = Movement Speed/ Level on Marker, if Level = 1 then movement is not inhibited but terrain warrants a balance check if run upon
    Difficult Terrain.zip

    DM Objects:
    Trap.pngMonster Encounter.png
    DC of Trap = Level on Marker * 5
    Relative DC of Monster Encounter: 1-3 = lower than the party's level, 4-6 = higher than the party's level
    DM Objects.zip

    Environmental Hazards:
    Enviromental Hazards.zip

    Locked Doors:
    Locked Door (Lvl 1).png
    DC of door = Level on Marker * 5
    Locked Doors.zip

    Miscellaneous:
    Misc.zip

    Normal Doors:
    Doorway.png
    Normal Doors.zip

    One-Way Doors:
    One-Way Door.png
    One-Way Doors.zip

    Puzzles:
    Puzzle.png
    DC of Puzzle = Level on Marker * 5
    Puzzles.zip

    Shops:
    Shop.png
    Quality of Shop = Level on Marker *5
    The higher the level of the shop, the more goods AND/OR the better quality of goods sold there AND/OR the better prices found there.
    Shops.zip

    Source Markers:
    Source Markers.zip

    Stuck Doors:
    Stuck Door.png
    Break DC = unspecified
    Stuck Doors.zip

    Trapped Doors:
    Trapped Door.png
    Trap DC = unspecified
    Trapped Doors.zip

    I may also add some in the future too.

    Enjoy!
    Last edited by Altrunchen; 11-25-2013 at 11:08 AM.

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