Great work Ravs. I think the whole thing turned out beautifully. I'm already thinking of how to use the cloister in an existing game I'm playing. It may even be big enough to use in a VTT. I like the bright, colourful pulp stlye but I think that the actual floorplan may get lost amidst the brighter colours. I feel its so detailed and architectural, as well as beautifully coloured that it should be focal point of the map, but it seems to be be fighting for attention a bit, amidst the bright labels, title, border and symbols.
Torq