Hmm that's a good point. I was looking for more accurate lines in truth. I'll explain my intention in detail as it has changed from the initial post. I am about to embark on two weeks holiday, most of it will be spend entertaining my son and my inlaws (who are coming along). I intend to spend my downtime working on my maps so that I at least have something new to offer when my game starts on the 20th June. Not sure how I'm going to do it or what software I'll use (though I have a few ideas) to redo the whole map to a more modern (yet Spartan/practical) method. Having the continents, seas, and entire globe on sheets of A1 paper. I at least want the oceans on A1 because it's a high seas adventure and we have a couple of amateur sailors in the group so it would be nice to give them something to flex their nautical (mapping) skills. I'm going to have the maps in simple black and white with borders, town and cities, and possibly very opaque terrain effects, or even none at all (just keep where the terrain is on notes) so it looks more like an actual map. So my aim is to do the following:

- Redo the continents and oceans at 300dpi to a size that supports A1 paper
- Create a new continent (easy)
- Use something to paste the continents onto a globe to accurately create the planet
- Create maps of the oceans with underwater terrain and some islands
- Use the globe to estimate reasonably realistic wind patterns, weather, and ocean/sea currents
- Create accurate longitude and latitude lines based on the globe

It's a lot of work I know and I plan to probably spend significantly more time than two weeks on it. It may take anything up to a year in truth, but as a modernish style map I can use it as a base, given that using the time in which my world has evolved to the 20th century, over the next 5 years or so I will probably start using D20 modern with it. These maps can be used as a base for future games. Anyway, I'll start researching what I can use to reach these goals, but any advice or tips would be more than welcome.

Thanks.