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    Wip WIP - Ernie'sTome (Êrnitom, The Infinite Planet)

    || UPDATE: comments, advice, encouragement welcome! I'm new to mapping and this is my first public map project.
    ||
    || Descending into madness: the attached export map & trace pleased me initially, but now I want better resolution!
    || To achieve this, I'm using 1 x 1 embarks / embark anywhere and exporting local images. It will be a bunch of sea-bed elevation stuff at first.
    || I will then parse the data from these images onto a grid in Inkscape and tweak the resultant paths by hand.
    || This is going to take a while.
    || But I plan to break it up by Region tiles, updating this post with crudely labelled, black & white images (of the Inkscape stuff, I will spare y'all from ASCII ) as I complete each tile.
    || May the power of Epic Music Vn give give me strength.
    ||
    || I've nicknamed the place Ernie'sTome (alternatively Ernie'sTomb, if my mood darkens).
    ||
    ||
    || Belated thanks to ChickPea for the comment.



    My plan is to try making a hybrid conventional top down + typographic map using the generated language place names.
    Here's an example of the style which is a big part of my inspiration. If mine manages to turn out even fractionally as good as James McDonald's artwork, I'll be thrilled!

    My powergoals are all about labelling.
    After I get an attractive map in place, next up is a series of themed variations which
    will showcase the incredible density of a Dwarf Fortress world ..even a small and short-lived one.

    Below, I proudly present the results of the Inkscape-trace of a Legends export detail map (buildings and roads). Patching up the trace to fill in colours was tedious, but I love those bold strokes!
    No labels or legend yet, so I'll point out a few things:
    • The palette is default from the DF export. It really needs to change.
    • Up is north.
    • I added the subtle 33 x 33 grid, which divides the map into 1089 Region tiles (each one measuring 1.54 km x 1.54 km). These correspond to the coordinate system which the Legends viewer uses.
    • Bright Green are Hill Dwarf settlements (fortresses are not shown yet, but there are three in the mountains)
    • Dark Green are Forest retreats, some of which have an eyebrow-raisingly high Grizzly-to-Elf population ratio.
    • On the east and south coast are the colourful Human centres. Yeah, I still have some work to do on those.
    • The black squares house Goblins. They do a trench-maze thing as part of their Dark Pits / Fortresses, and apparently that accounts for the shape.
    • Two of the Western ones are in ruins (one was squashed by a Titan), denoting that is on the long to-do list.
    • The larger island in the south boasts a Wicked Man and a Bleak Horror. And a cave called Rirngethac Noguithra, which is home to four hundred fifty-six cave swallows and a family of five giant moles. Sweet.


    Thanks to vectors, I'll eventually be able to scale it up with ease once I dump the source image entirely. Yay!
    Attached Images Attached Images
    Last edited by Baile nam Fonn; 04-07-2015 at 10:13 PM. Reason: Title Tweak and Status Update

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