Looks like a good start GP... I was able to delete/remove the the extra image.
When my mother was a little girl, she lived in Akita, which is about 60 miles from Iwaizumi, so it appears. She always refers to that part of Honshu as Snow Country. She remembers walking to school in deep snow wearing straw boots, as was common in that part of the country. In honor to her, I will call this map of Iwaizumi, as Snow Country.
As the name suggests, I plan to do this in a snow bound state, as that is what the adventure mentions. Where my Yuleblood map was a bit cartoony this is intended to be more realistic. We'll see how that goes.
Here's a rough sketch. I created some 3D buildings just for some reference and to show show some Japanese details. I plan to do an iso-ish map - its only 250 poepole, its not likeI need to draw more than 30 or so buildings. So it should make a fine entry. Let me know what you think?
Other reasons for doing this in ISO is that I want to show terracing in the rice fields and other details that don't show well in top downs. As mentioned in Redrobes thread, I plan to place an inset probably in the top right of the map showing a regional view with mountain details.
This will be hand-drawn iso winter map... this should be fun!
GP
PS: I loaded the wrong imageso reuploaded the correct one, but I can't seem to delete the other one...
Last edited by Steel General; 03-03-2010 at 06:35 AM. Reason: uploaded wrong image
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Looks like a good start GP... I was able to delete/remove the the extra image.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
The layout's convincing. Looking forward to seeing how this goes...don't think I've seen isometric from you before. Good luck.
M
OK, some improvements to the sketch and just a tad bit color - more to get the feel of things. I need to add a couple more houses, many more fields and some trees. The shrine area needs more... I'm putting the tanner on the far right side along the banks of the river, partially off map. I'll place the inset of the regional in the top right over some of the fields. I want to make the west side of the north river more wildernessy. I need to add in the bridge. Lots of clean up, lining the images up better, etc.
Moving along.
GP
### Latest WIP ###
Last edited by Gamerprinter; 03-03-2010 at 07:25 PM.
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I'm really diggin' on this. Love the line work and its overall feel.
Thanks PlumCrazy! I am feeling inspired on this one as well.
Only added a few more buildings, when I decided to try a bit harder on the color scheme. I wanted to see what the roofs would look like with snow on them - I think it worked.
I see the stream moved again - grrr.
Next rice paddies, trees and that bridge.
GP
### Latest WIP ###
Last edited by Gamerprinter; 03-03-2010 at 11:16 PM.
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That's lookin' purdy.
Might I suggest trying a hint of bluish-purple in the shadows on the snow? I was just looking at a book on landscape painting and was surprised by how much purple the guy had put into the shadows...and how I failed to notice it until he pointed it out.
M
Good point Mearrin69 - so I made the shadows purple. I also decided to show what I plan on doing with the ground snow, though I need more details yet, I want to cut the paths and fields before I do any more. That's drawing, so that's tomorrow. Quickee update!
GP
### Latest WIP ###
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Doing detail work now. A few trees, lots more to do. Some fields - I decided adding some crop stubs would look better, and it does, which means the four original fields need stubs too. I detailed the stone paving in the square, and extended some of the snow path trails.
More to go, but progressing.
GP
### Latest WIP ###
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Looks good! Something seems odd about the perspective on the shrine, though. I'm not sure if it's the perspective in the neighboring fields or river or something else that's throwing me off, but the shrine looks like it's tilted toward the viewer about 15 degrees. Everything else looks consistent.