Cool. Seems kinda unusual to have so many bordered regions in the sea. Must be part of the game requirements I guess. Nice textures.
Did they give you the regional names or did you make em up?
I'm working on another commission right now, this map will be for a Play by Email strategic campaign.
I'm taking a bit of a breather from the hand-drawn styles, and I forgot how much fun texturing a satellite styled map can be. The client has concerns about copyrights, so the fullview does have some watermarking embedded, plus it's posted at 50% of the working size. I have to say i've been thoroughly enjoying working on this map, and there's been a lot of positive working back and forth to get to this stage, it's nearly done now
I'm also posting a screenshot of a portion to show the detail at 100%. I *really* liked the zone borders when they were red, but some of the players are red-green colourblind, so i had to keep that into account when working on the overlays. If there are any colourblind members that view this map, I'd appreciate some feedback - to be honest, this is the first time I've needed to work with that specific condition in mind.
My finished maps
"...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."
Cool. Seems kinda unusual to have so many bordered regions in the sea. Must be part of the game requirements I guess. Nice textures.
Did they give you the regional names or did you make em up?
Hi ho, hi ho, it's off to work I go..
Looks fantastic Coyotemax! I like the textures as well, and the colors too.
Cheers,
-Arsheesh
looking good as usual - have a handfull of rep
regs tilt
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Not surprisingly, this looks great so far. I understand the need for a breather ... after that hand drawn monstrosity i just finished i'm working on three very non-hand drawn projects
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Thanks everyone!
Aval, yes, the sea zones are that way for game purposes, there will be naval and land movement - don't want them having *too* much range without someone trying to hem them in . Most of the names were provided to me, and I got a bit of leeway to fix a few things that didn't follow the standard naming convention.
My finished maps
"...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."
Awesome as usual. Love the textures, especially the mountains.
And, 'Big Belly Bay'.