Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: Asteroidal Pirate Caves - 3D experiment...

  1. #1

    Wip Asteroidal Pirate Caves - 3D experiment...

    I was intrigued with RobA's sci-fi Pirate Cave entry for the December challenge - I mentioned the idea of working in 3D to create pirate cave on an asteroid, was something that crossed my mind.

    Of course, 4 hours is impossible for most 3D projects, so I'm trying this outside the challenge.

    Now this "map" is really a 3D 3/4 view of the pirate station and cave system. More like a 3D model than a map, but I'll pursue this just the same. Actually creating the asteroid, caves and cutaway view is actually easier than creating the structure and furnished chambers - so I thought I'd start on the hard stuff first, to get it out of the away for the rest of the project.

    All I created here are "crew quarters" area of the pirate station. I plan to create a galley/dining area/recreation room, an operations center, armory, stolen goods treasury chamber, powerplant, life support, infirmary and pirate ship bays/maintenance area.

    Finally I'll create the asteroid itself, with internal caves and then I'll place the structure within this and cut-away to expose what I plan to show.

    Again this is totally experimental and I may eventually steer away from 3/4 views and stick aerial view maps, I just wanted to try this...

    WIP so far...

    Ravs mentioned in a past post, that mappers always seem to forget the toilet facilities on starships, with this in mind, I created a "mobile home shower unit" where the toilet is actually inside the shower. I created "fold away toilet seat" notice down position on left side crew quarters, vs. the "ready to use toilet seat folded out" in the right side crew quarters...
    Attached Images Attached Images
    Last edited by Gamerprinter; 12-29-2007 at 01:56 PM. Reason: forgot to mention the lavatory!
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  2. #2
    Guild Apprentice OneSeventeen's Avatar
    Join Date
    Dec 2007
    Location
    Austin, TX
    Posts
    33

    Post

    That's awesome, GP. I love the folding toilet idea. I never really thought about it until I'd seen Firefly, but in space ships and stations, where space is at a premium, it makes lots of sense.

    I'm interested to see how the rest of this turns out. Cool!


    117

  3. #3

    Post Twice the work, but oh well...

    I think the best way to take advantage of the 3/4 view 3D model/map is when I'm completed, to create a standard aerial view map of the same complex, one that is useable in a standard battlemap format with a grid (and without for VTT usage.)

    This way the 3/4 view becomes more of a player's illustration than the only map available.

    Of course, this makes it twice the work, but oh well...
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  4. #4
    Professional Artist mmmmmpig's Avatar
    Join Date
    Dec 2007
    Location
    Columbus, Ohio
    Posts
    463

    Post

    They would most likely Murphy the bed as well to save even more space. Just a thought
    Something witty and pithy

  5. #5
    Guild Apprentice OneSeventeen's Avatar
    Join Date
    Dec 2007
    Location
    Austin, TX
    Posts
    33

    Post

    Now that you mention it... Wouldn't this area probably look more like the berths in an aircraft carrier than steerage on a cruise liner? Bunks, I mean. Not private rooms. Probably too much work to un/redo, but while the topic was under discussion...


    117

  6. #6

    Post I thought of that...

    I thought of that, but I thought that long periods in space away from civilization on a station might get you serious cabin fever overtime. By having individual rooms pirates on station can have some level of privacy and have better spirits because of that. For the privacy reason, I placed shower/toilets in each room as well, instead of a common commode/shower room - as is in military situations.

    I see my pirates as less a military unit, rather rogues hired on over time, so some level of civilian necessities outweigh pure military efficiency.

    I haven't fully decided. Regarding the trouble to create bunks instead of state rooms, that's easy enough. If I started right now I could model a 3D bunk bed in about 10 minutes, replacing the single bed and re-rendering would add another 5 minutes and replacement complete.

    So its a matter of choice, not really any extra work...
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  7. #7
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    I would think space pirates would be very similar to old world pirates. So the privacy / time away from civilization would be pretty much the same, and therefore the bunks and common areas would be similar. In fact, the lack of "niceties" would be a good impetus to getting them out and working... er... pillaging and plundering.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  8. #8

    Wip If space is a concern...

    I've decided my initial crew quarters are just too lavish for my pirates, so...

    If space or the lack of it is a concern, how about influence from a Japanese Capsule Hotel! Here's a smaller "state room" version. Perhaps these individual chambers are officers quarters. You can see the toilet (this one is a sliding drawer commode) just beyond the bed on left side of the chamber. Also a "television/monitor" can be seen on the left center wall.

    I'll create a common bunk room / common commode area for the general crew. In fact, I'll make the common bunk room the chamber outside the officer quarters in the image below. So its really one barracks room with officer capsules attached on one wall.

    Note the "pin-up girl" on the wall - its really a topless girl with a cubs jersey painted on... (give you a little thrill...)
    Attached Images Attached Images
    Last edited by Gamerprinter; 01-01-2008 at 03:31 AM.
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  9. #9

    Wip Common bunks

    How about a bunk contraption for 20 crew members? Now I just need to figure out how many people man this station, to decide how many bunks to create...

    WIP so far...
    Attached Images Attached Images
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  10. #10
    Guild Apprentice OneSeventeen's Avatar
    Join Date
    Dec 2007
    Location
    Austin, TX
    Posts
    33

    Post

    Nice! Hammocks! I like that slight touch of anachronism. A little nod to the swinging canvas sleeping arrangements so often seen in movies. Cool.


    117

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •