It's pretty cool as is.. I guess you could add some color to the roofs, etc. to help break up all that white.
Time for a revamp of this map. I started this several years ago and my RMFRP campaign at the time moved away from the area so I never really finished it. But the storyline is coming back to this city fairly soon. So I thought I would make some improvements.
Last edited by Aval Penworth; 10-02-2010 at 02:57 AM.
Hi ho, hi ho, it's off to work I go..
It's pretty cool as is.. I guess you could add some color to the roofs, etc. to help break up all that white.
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Wonderful map. Seems like it took much time to create. I agree with SG, the other possibility is to change it to a greyscale map.
Edit: What are those black squares in every building?
They are chimneys.
I was thinking of colouring and shading the roofs and then adding some extra drop shadows on higher buildings to better show the multi-levels. I wanted to redo the landscape and streets now that I am better with textures. Put some boats in the harbour and so on. The chimneys will blend better once it it coloured and shaded. I can always make a greyscale version from there. (Just for you Katto)
I am hoping to turn this into something really special.
Last edited by Aval Penworth; 10-02-2010 at 06:20 PM.
Hi ho, hi ho, it's off to work I go..
Made a start on colour and shadow. Whole map and detail attached. Comments and critique invited.
Edit: I aslo added a version that is just the colour layer so that the back ground is not distracting the eye.
Last edited by Aval Penworth; 10-03-2010 at 11:40 PM.
Hi ho, hi ho, it's off to work I go..
Looks Great !! I love those buildings
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Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
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Fantasic work Aval. Were all the buildings hand drawn?
Aww thanks guys. I did not expect such a positive response at this early stage of the WIP. Now I am worried I'll stuff it up.
I used CD3. Some default city tile symbols and some that I made myself. Unfortunately I lost my homemade city tiles when I had to reformat my pc a while ago.
Last edited by Aval Penworth; 10-04-2010 at 07:08 AM.
Hi ho, hi ho, it's off to work I go..
I like it, but....there is an issue with using the same pattern of buildings as geomorphs over and over.
As can be seen in the attached image, when you join your prebuilt collection of building together, you get into a situation where one of the buildings has no entrance available to it. No one cam get inside, and thus it detracts from the map as a whole.
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The obvious repitition is more of a concern to me that the building entrance thing. As I go through each section, I will now look at varying the roof styles to break that up. So thanks for pointing it out.
When I first made the layout, a long time ago, I didn't put a huge amount of thought into it. Which is why I wanted to revist it and improve it.
As for the 'no entrance' thing...is that really such an issue. The rooms inside the middle section can be accessed via internal corridors. There is no reason why that section can't be an extension of a building with street access.
Edit: After looking at older cities on Google Earth I have noticed that although there are some instances of buildings as I have them, it is actually much more common to have a courtyard or open air walkway. So I guess I will replace some of those locked in buildings with courtyards.
Last edited by Aval Penworth; 10-04-2010 at 09:52 PM.
Hi ho, hi ho, it's off to work I go..