Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: The Hourglass of Zihaja: The World of Siraaj

  1. #11

    Default

    Very nice . I especially love the texture in the landscape, beautifully done.

  2. #12
    Guild Apprentice Zeta Kai's Avatar
    Join Date
    Oct 2008
    Location
    Moving up north
    Posts
    35

    Map Siraaj Unlabeled

    Here is an unlabeled version of the map, for those who would rather gawk at the geography & my passable texture work than look at all the roads & towns which are not relevant to you. For those who genuinely are interested in this world, its regions, its places, & its cities, you can check out the campaign setting (Hourglass of Zihaja) that this is based on here.

    For the record, there is a deliberate river violation: the two large rivers in the center of the map converge into a small lake, only to split again for a while before finally dumping into the larger lake in the bottom-middle. The explanation for this specific phenomenon can be found here. Suffice to say, it is the result of a cataclysmic weather-changing event a few hundred years ago, which will eventually result in the drying up of one of those two lower riverbeds.

    For some reason, I've had trouble uploading images here in the past, & the big map is huge (4,925×4,925 pixels), so click on the thumbnail below to be linked directly to the big map hosted on DeviantArt.


  3. #13
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    I like this map, the terrain has a very rough feeling. I´m with you that those atlas maps don´t need fancy brushes. But for laying down some scattere terrain features ( woods ) they can come in handy.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •