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Thread: Pandrea [critics & advice welcome]

  1. #21
    Software Dev/Rep Hai-Etlik's Avatar
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    Quote Originally Posted by Heinrich Zweihänder View Post
    @Hai-Etlik I bet we have to start over then…

    I'm afraid a GIS is a bit too scientific tool, hence… with ugly output ? I feel this map in a more artistic way, but if I can get nice image with a GIS, maybe i could use it.
    Certainly not ugly. Making maps is one of the primary tasks of a GIS, so they need to be able to do a good job of it.

    They aren't graphics editors though and so they aren't much for non-functional curlicues and filters and whatnot. Where I thought you might find it useful would be in managing all your different data sets as it sounds like you have more data than can reasonably fit on a single map. You could then export to SVG or PDF and load into Inkscape for final touches.

    I used QGIS for laying out and projecting the features in this map: http://www.cartographersguild.com/al...chmentid=36691

    And I used it for the majority of the graphical work in this map: http://www.cartographersguild.com/al...chmentid=43675

    Both were finished off in Inkscape.

  2. #22

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    Trying to learn gimp, here is a draft that I made. This is related to one of our island (Antinoe). The "relief" has been made using geocontrol 2.
    antinoe3.png

    NB : water texture from http://greeneyezz-stock.deviantart.c...re-10-58575292
    Last edited by Bisol von Sint-Omer; 04-26-2012 at 12:18 PM. Reason: Mention to texture's author
    http://pandrea.team-talk.net/f45-cartes -> quite a mess of Pandrea related maps

  3. #23

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    That looks really interesting. However, what is the scale you are working with? The sea foam looks great, but it also gives the impression that this is a small rock outrcrop with lichen growing over the top, as opposed to an island. Still, I think it looks pretty promising though.

    Cheers,
    -Arsheesh

  4. #24

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    Your are absolutly right This island is quite large (around 150 km long I think), and clearly the sea isn't in right proportions. I just lacked time yesterday to work on the water's texture. I think I will just use 2 textures, one for deep sea, one for coastal sea, and try to get a nice transition between them. Nevertheless, even though the sea texture isn't appropriate, I find it cool

    Here it is :
    antinoe4.png

    And another try using distorsion effects :
    antinoe5.png

    Of course, as I didn't spend much time on it, it isn't very proper yet. However, considering the large scale of the total Pandrea's map, it may be sufficient as the local resolution will drop. Anyway, your comments are more than welcome
    Last edited by Bisol von Sint-Omer; 04-26-2012 at 04:35 AM. Reason: Trial with a new sea
    http://pandrea.team-talk.net/f45-cartes -> quite a mess of Pandrea related maps

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