I like the new houses much better than the round ones.
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Looking good!
One nitpick: isometric can be tricky in the sense that it's hard to tell sometimes whether objects are positioned behind eachother or above. See this picture: http://en.wikipedia.org/wiki/File:IsometricFlaw_2.svg
I have that problem a bit with the part of the hill with the castle on it and the lower ground behind the hill. Maybe you could push the woods back a bit by making them a bit lighter/more vague? Like atmospheric perspective used in paintings?
EDIT: hmm, it could be due to the grid as well. Because it continues through the pallisade, it gives the impression of flat ground. Maybe if you got rid of the grid in the background, it wouldn't be confusing anymore
Last edited by Blaidd Drwg; 07-12-2012 at 12:52 AM.
The new houses do look to be better aligned to the horizontal plane than the earlier ones.
As for the height effect, maybe just use a different color for the gridlines on the hilltop?
- Member of The Campaign Builder's Guild
- My tutorials: How to make a roll of parchment graphic in GIMP
I make use of Wag's mountain brushes.
To me the grid on the flat ground but not the slopes doesn't work. I'd either go with no grid, or, if you are up to it, trying to make the grid fit the terrain, something like this:
polyline86.png
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
Hmm, well. It took another look at it and I think Hai-Etlik has a very good point with the warped grid (I have no idea how to make one; maybe you can use his or download one somewhere?). Added benefit: it makes the slope more pronounced/visible.
Also, I think the problem is not so much the grid as the pallisade at the bottom of the hill. When it runs around the back of the hill, it disappears completely, giving the impression that it is either underneath the hill and fort (which is impossible) or that the slope of the hill is vertical there and the pallisade is built against it. Maybe if you show the tops of the wooden poles peeping out above the hill's edge, it will set the hilltop apart from from the woods behind it.
I'm not sure if you understand what I mean. I find it a little difficult to explain. I could do a sketch if you like?
Last edited by Blaidd Drwg; 07-12-2012 at 04:00 PM.
The idea in principle has occurred to me, but I am with Blaidd in that I have NO idea how to create that kind of warped grid.
No, I think I get what you are saying. And I could try showing some of the slope in the background, to have the palisade show up behind.
Last edited by Seraphine_Harmonium; 07-12-2012 at 03:27 PM. Reason: Adding
Well, I wrote this little Ruby program to make that image.
Code:require 'matrix' def height(x,y, r1, r2, h) r=Math.sqrt(x**2+y**2) return 0 if r>r2 return h if r<r1 return h*(1+Math.cos(Math::PI*(r-r1)/(r2-r1)))/2 end # Isometric Projection def project(x,y,z) sr3=Math.sqrt(3) sr2=Math.sqrt(2) m=1/Math.sqrt(6)*Matrix[[sr3, 0, -sr3],[1,2,1],[sr2, -sr2, sr2]] v1=Vector[x,y,z] v2=m*v1 return v2[0],v2[1] end puts "<svg xmlns=\"http://www.w3.org/2000/svg\">" r1, r2, h = 175, 450, 100 (-10..10).each do |i| x=i*50 d=(-50..50).map do |j| y=j*10 z=height(x,y,r1, r2, h) project(x,y,z).join ',' end.join ' ' puts "<polyline points=\"#{d}\" style=\"fill:none;stroke:black;stroke-width:3\" />" end (-10..10).each do |i| y=i*50 d=(-50..50).map do |j| x=j*10 z=height(x,y, r1, r2, h) project(x,y,z).join ',' end.join ' ' puts "<polyline points=\"#{d}\" style=\"fill:none;stroke:black;stroke-width:3\" />" end puts "</svg>"