Nice and useable map. This is one I'd like to see in all it's glory.
(going back to tag my map)
Firstly before we start on my entry can I just point out that we're still doing the thumbnails for the challenge entries. Since there are a lot of new members entering this month I shall explain. After we had a lot of entries one month I made a script which logs in, looks at all the challenge entries, grabs the latest work in progress (WIP) image and formats up a web page. The link is usually in a post from me under the main challenge details but I will post it here too :-
May 08 Thumbnails
voila... Now at the time of posting theres a link to each entry but a lot of WIP images missing. The script needs to look for a tag which is the latest WIP image tag that you can put just before your image and it will snag it in the formatting. So as of writing, Sigurd, Melee Guy, terrain monkey, NeonKnight, GM's apprentice, and Redrobes (because I havent finished this post yet !) all need to put a tag in if they have an image to show.
Ill put one in just before my post but it is just ### Latest WIP ###. You need to put a new one in every time you put up a new image. The script snags the last one it finds.
Ok - my entry this month is Fentor Cross Church because if I dont win I still get a useful map for my co-op tile
I have been told that somebody is using Fentor Cross as their story base and it revolves around a church so I figured well thats my next map so might as well be a challenge entry too. I will leave the story for a while but it sounds intriguing with some shape shifters called Thrixs' Oddling Bunglers... (been on the booze too much I think ). Its not exactly a full campaign were talking here but ill take whatever I can get !
So Fentor Cross church is made of stone and is situated a little way from the town. I shall have to mark it up on my tile.
So time to add my wip tag and 74.1kb image...
### Latest WIP ###
Last edited by Redrobes; 05-09-2008 at 09:37 PM.
Nice and useable map. This is one I'd like to see in all it's glory.
(going back to tag my map)
All of the maps for the co-op stuff are supposed to be CC so I have been adding this to each map. I think its useful to mark up the map as these images seem to travel and then nobody knows whether they can use them. I went on RPGMapShare a few days ago and saw all of my maps there 'owned' by somebody else. I think I haven't been there so long that my account has expired but I marked those up the same so its still possible to know that you can use them without asking. The text takes up a bit of image memory tho ! When I did the base map which is the grass, walls, tiles and steps it came out at 24Kb so the 50Kb is all in the little bit of details like the text, chains, pews, chests and so on.
For GM's Apprentice, there really isnt any more glory to see for this map. It was designed and built for the 75K limit so I had to limit my use of using more fancy textures. Theres some jpg artifacts around a few bits like the chains and text which would look a lot nicer but its essentially the same. Ta for wip tagging - ill rerun the script now.
It wasn't a knock at him. He's a good chap. Its just that these things tend to happen even with the best of intentions. I have a lot of pencil maps there of old alternative Forgotten Realms towns which I said could be public domain as I see no value to them other than that of interest to other GMs and the others are marked up anyway - mainly because I use tokens which are in themselves CC so I figured that I ought to do the "share alike" bit of the CC agreement. Its probably the content management system he is using where my login has expired and its defaulted the user ownership.
Hmmm it seems as though I am going to need a little more to keep up with the current ante.
I thought I would put some shadows in and liven it up a bit. I have also done a roof but this is not part of the challenge entry. It's just that I am going to need it on my map. To make life easier for VTTs I have made the roof as a clear background PNG. I am also including a microscopic html page to put the two together so if you don't have a VTT then you can still look at the result easily. Just put them all into a folder and click on the html file.
Running out of ideas to progress this further though I could make this about 60Kb and it still looks alright so theres room for more if I can think of it.
### Latest WIP ###
If you're looking for ideas to detail it more, possibly a cloak or overcoat thrown over the back of a pew, maybe a couple books laying on the benches.
Not sure what else could be needed to liven up the scene a bit, maybe some sconces around the entry way for a lightsource on that end of the church? Just thinking something to break up the pattern might be nice.
If you touch up the steps with a thin black line to give more contrast they might be a little more clear. ATM they appear to be kinda fuzzy to me.
If you're not looking for suggestions, well...
Yes, I agree the competition is fierce.
Your floor seems somewhat dark up against the black walls - consider a lighter, perhaps marble looking with maybe carpets here and there to keep the pixel count down.
One of the things that stands out to me about Torq's map is the masterful use of depth in the composition. Jazzing up your altar, especially as it is such a likely fight scene somehow also might be useful.
Alternately, you could layer up your walls suggestive of the grand structure the building must be.
Anyway, just some ruminations from a novice.
I really like this church layout. I had previously only looked at the thumbnail but when I took a proper look I really liked the layout. My favourite feature is the realistic wall and pillar layout hinting at real architecture and immediately giving it a context. I think there is a bit of a consistency issue between two types of art. The first exemplified by the altar, which has a drawn look with outlining, and the second by the sarcophagus and statue which have a photorealistic look. I think the tow could prossibly be brought more in line with each other. For me the layout would look better with a line drawn feel, so I would recommend "arting" up the photorealistic elements like the sarc.
This can be achieved by running them through a filter. I only really know gimp, but usinf that as context I would run a cartoon filter on it (not too strong) and then use the outline selection functions to give it a thin black outline to match the other objects eg. chests, table etc.
If you are going to have a building shadow on the outside, what about shadows on the inside. Churches are always fairly shadowy places. Maybe a few window glass shine throughs like the one attached. It is from the Dunjinni forunms.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld