Results 1 to 10 of 277

Thread: Lands of Fagacea

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Adept Facebook Connected aquarits's Avatar
    Join Date
    Nov 2012
    Location
    São Bernardo do Campo - SP - Brasil
    Posts
    395

    Default

    AHHHHHHHH MAN!!! So many tools!!!
    Thank You a lots for this... i was trying to find it for ages!!! Was thinking in a brush configuration!
    It Means that i have to redraw everthing hahahah

    Just to finishing this, i have to let the file with the montains openned to keep clonning in my working file?
    Man, guess u have to publish this tuto in somewhere. i tryied to find something like it for a long time here.

    and nope, i dont have a graphic tablet, i am still scanning or getting photos to can draon my sckeths
    Last edited by aquarits; 12-28-2012 at 07:40 PM.

  2. #2
    Professional Artist Facebook Connected Schwarzkreuz's Avatar
    Join Date
    Oct 2011
    Location
    Leipzig/Berlin
    Posts
    1,636

    Default

    I just have the Mountains on a layer inside the open file I am working with. and clone it from there. If they are in my way I just push them away in another corner I dont need. Like in my sample left the elements, right the Mountain clusters.

    If you work from a scan, as i do mostly, you should try to turn all mountains in one swap to a big brush, than brush them to an empty layer, like this you have a clean drawing layer without any white and can start my tutorial, its much faster than trying to erase all white surrounding the drawing.

    Have fun.

  3. #3
    Software Dev/Rep Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,333
    Blog Entries
    1

    Default

    A few criticisms:

    That distortion and the graticules (the grids) look really wonky, Given the symbol style of the map, I think you should ditch the graticule entirely as it doesn't mesh well with that style. If you really want it, then it really does require some knowledge of projections and how maps represent a globe in order to get it to come out right. The details depend on where on the planet the map is, how big it is, and the purpose of the map.

    The crumpled paper texture seems a bit excessive. Likewise the stone texture on the border. If you are aiming for something that looks like a map made "in character" you have to think about how and why the fictional cartographer would get the effects in question. Drop shadows imply that the map incorporates elements that hover over top of the rest of the map, which is odd to say the least. Relief in general is something you should think about carefully.

    If you are just after a pretty picture and don't care about keeping it in character, you still might want to tone the effects down, particularly the relief and textures. They are a bit distractingly over-prominent. That sort of rough stone texture you use for the border is also a bit repetitive. If you want to stick with that look, it might be worth finding a larger texture to hide the repetition more.

    The cartouche is a bit hard to read. The purple text doesn't contrast very well with the grey textured background.

    Finally, it would be a good idea to make a more diverse symbol set to try to disguise the repetition of the symbols. I usually go with 7 to 12 variations on a symbol in my symbol sets.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •