Page 1 of 4 1234 LastLast
Results 1 to 10 of 31

Thread: WIP Kerngard - fantasy map

  1. #1
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Wip WIP Kerngard - fantasy map

    Hey,

    So I was recently commissioned for a new fantasy map. This is a norse/viking-like region called Kerngard for a GM's campaign setting he's gonna run soon ( 4252x4252px). As usual I wanted to share steps with the guild Started with the landmass, sea background and waterlines mainly. I 'll use a fresh new set of mountains I previously draw to use for this funny project though I won't use the biggest ones. Have several options for forests (one I like much that I have to try). Currently working on compass, I'll post progress later... Here what I did so far.

    Kerngard.jpg

    Kerngard moutains.jpg

  2. #2
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Added compass and rhumb lines and while I was at it, I did a second one (couldn't help myself). Also worked a bit on colors/textures of land and sea and added highlights on sea around the coasts.

    Kerngard2.jpg

  3. #3

  4. #4
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks Sapiento. Slowly builded up moutains and testing out shields with runic main clan's symbols (colors may change depending the terrains colors)

    Kerngard3.jpg

  5. #5
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Added missing mountains, rivers and some forests...

    Kerngard4.jpg

  6. #6
    Professional Artist Guild Donor Sapiento's Avatar
    Join Date
    Jul 2009
    Location
    Salzburg, Austria
    Posts
    3,655

    Default

    Looks good!
    Is there a certain reason why the compass rose is but is rotated a few degrees instead of pointing straight to the top for north?
    Last edited by Sapiento; 02-04-2013 at 02:48 AM. Reason: bad typos

  7. #7
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks Well not really, It just seems that I have the bad habit to rotate them on most of my maps for esthetic resons. My own tastes don't match with straight compass but maybe I'm wrong with that I don't know

  8. #8
    Guild Member Facebook Connected Thordred's Avatar
    Join Date
    Jan 2013
    Location
    London, UK
    Posts
    78

    Default

    A new one so soon? Awesome ^^

  9. #9
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Yep I planned to work on some personnal projects but it will wait

  10. #10
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    I felt those trees were quite too big so I decrease their size from 20%. Also added a few hills, some more forest and worked more on them, on areas close to mountains (trees overlapping mountains is ok, I just removed the white mask so this will be fixed when coloring time. Cromlechs added.

    Kerngard5.jpg

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •