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  1. #1
    Community Leader Guild Sponsor - Max -'s Avatar
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    Hmm really I'm don't think the height map fit the hand-drawn stuff :/ I would choose for one syle, not both...

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    Guild Adept Facebook Connected aquarits's Avatar
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    Quote Originally Posted by Freehand 5.5 View Post
    It's alway questionable to compose computer generated graphics with hand drawings.
    But the technical problem with the 3d-graphics is that it is completely blurred and too rough.
    Throw it away and do it again with at least double dpi quality.
    The line drawings of the trees, hills and settlements are so nice and sharp.
    In my opinion that's the main reason why it doesn't fit.
    Seriously, i tried search in Internet, but i have no idea what are you saying I really want to understand to make a try.

    Quote Originally Posted by - Max - View Post
    Hmm really I'm don't think the height map fit the hand-drawn stuff :/ I would choose for one syle, not both...
    That is right, till i wait and try understand what Freehand suggested i will just use it to help me in my topography, borders and texture

    Ok here is some progress. I really like this thing, and thinking serious to follow this way.
    Doing it, i found a terrible problem that cost me some time to find a solution. My full map is too big, when i insert my elements, i need to make the size very small and lose a lots of resolution, blurring all lines, tried make the full map in a bigger size [what mean 275% more]... FAIL! The file gots so big that was impossible to work, the memory file was running about 32gb ¬¬
    The way that i found was just work with the paths. Made a file with the same size of my full map, adjusted to my desired 275% more, and started to draw with a small canvas, just using the big path as reference. With that i didn't lose my border's resolution and when fill the path i preserve all quality of my background stuff. The problem now is that i cant joint my regional maps, cos think that is impossible to use the same quality of details in 2 or more maps, my terrain blurring for example.
    The solution that i found is work in 2 maps, one for the regional areas and other for my full map, where i will hide some details, like small towns, places and groups of mountains/ trees.

    After all this, i noticed that my borders and rivers got really sux lines, make sense, since i used the same path shape 275% more. i will work ti fix it soon, at this point i was focused in use my icons and a blurring idea for terrain. Pls do not observe my borders for now, just the other elements.
    The labels, when i imagined it was nice, but when started to set it in the map, i noticed that or i need to adapt the idea or isn't a good a idea. Check the the farm in the center... i just cant label it, no space for my arrow.
    Need a opinion about the font of my text, i REALLY like this one, but want a second vision, in my last try with a low resolution it not look nice/ readable.

    For now, i guess that it is all.
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    Last edited by aquarits; 02-09-2013 at 12:05 PM.

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