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Thread: The Evil Abbey (X4 - "Master of Desert Nomads Series")

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  1. #1

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    Thanks guys...@Jack - Your right, in that zoomed in view, the sharpness of those objects sticks out a bit...perhaps i'll try to mod them in photoshop before the next update (thinking maybe a subtle blur or messing with one of the layer styles might help). And...also in the zoomed in view, my texture really looks odd - for one thing, the seams are readily apparent, and for another, it looks like the picture is actually taken at a slight angle rather than purely top-down. I made a first quick attempt at following a tutorial on creating a seamless texture and it didn't turn out so great, so i'll either tinker with it some more before the next update or find another similar texture to use.
    *Most of my Maps can be seen in full resolution on my blog*

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  2. #2
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    Quote Originally Posted by anomiecoalition View Post
    Thanks guys...@Jack - Your right, in that zoomed in view, the sharpness of those objects sticks out a bit...perhaps i'll try to mod them in photoshop before the next update (thinking maybe a subtle blur or messing with one of the layer styles might help). And...also in the zoomed in view, my texture really looks odd - for one thing, the seams are readily apparent, and for another, it looks like the picture is actually taken at a slight angle rather than purely top-down. I made a first quick attempt at following a tutorial on creating a seamless texture and it didn't turn out so great, so i'll either tinker with it some more before the next update or find another similar texture to use.
    Right there with you regarding seamless textures, nothing I do works, I end up doing them completely by hand, which makes for slow map making.

    Also I think you are right that a little blur, or even just a light "smudge" overlay not truly visible but just enough to dull those super sharp objects up.

    Great look overall though.

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