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Thread: Town Buildings List

  1. #11
    Guild Expert Wingshaw's Avatar
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    I thought the point of this thread was a general reference list of all the types of building that COULD be found in a settlement. It isn't really relevant whether ordinary schools existed or not; some towns MIGHT have had schools, and so they should be included in the list.

    As an aside, I also strongly suspect that schools did exist in towns in the past, they just weren't as common as we know them today. I haven't verified this, so it might be wrong, but: in Muslim society, children would often go to the madrasa, where they would receive instruction in both religious and non-religious matters; schools have existed in Christian countries for centuries, and I would be very surprised if the same wasn't true of China, India and Japan, not to mention other places.

    One thing to consider, though, is that schools were not always located in schoolhouses. I could easily imagine that in some rural village in, say, England, a charitable vicar would volunteer to teach the children inside the Church or Town Hall. It was a less formal, more fluid arrangement than now.

  2. #12
    Guild Adept foremost's Avatar
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    Some really interesting stuff here. Thanks to Green-Pilgrim for starting this thread. I want to do a smaller town, and hopefully I can master a 3-D look to it by doing illustrations for the buildings. The recent featured work by Blaidd Drwg is an excellent example of what I'll be trying to do - (only I'll be working on a smaller scale). This is very helpful - the part I like most about that featured map is how each building is detailed.
    The best maps are the ones we like the most after looking at the longest.

  3. #13
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    @TheHoarseWhisperer

    It's a fair point that you COULD potentially find a school, but by that same principle you COULD potentially find a "Dragon Breeder" and any other number of miscellaneous buildings. I was going more along the lines of it isn't typical to find a "school" as for the general fantasy setting (medieval English type era combined with high fantasy), as you yourself have correctly identified, most "schools" were done in monasteries, mosques, etc. Schools have differed over the years and have indeed existed in one form or another, Spartans were taught to fight and read, but given that they had a warrior culture I wouldn't say this is the typical "school" that most people would identify with and is probably more accurate to the listed "Warrior School". The variations of different types of school are all dependent on too many factors to be listed.

    There's no parameters to the list (era/high fantasy/technology level/culture) so the list is pretty much endless anyway.

  4. #14
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    i just find it difficult to undestand how a palce without the resources or inclination for a mundane university to then have a wizards school, which to all intents and purposes would be a far more exclusive and intense version of what medieval/reinassance universities/colleges were. just seems odd to me

  5. #15
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    Quote Originally Posted by vorropohaiah View Post
    i just find it difficult to undestand how a palce without the resources or inclination for a mundane university to then have a wizards school, which to all intents and purposes would be a far more exclusive and intense version of what medieval/reinassance universities/colleges were. just seems odd to me
    Acyually I don't think its necessarely the way you said, Depending on the world a wizards school could be "more mundane" than a mundane school (if that makes any sense).

    At this point I agree with what was already said here: till where my knowledge goes, there were not many "mundane schools" where children went and learned math and reading/writing. From what I know there were specific schools where children would learn the basics and a specific skill (fighting, priesting, knighting, and others "ings" ).

  6. #16
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    Schools/education would be established by:

    - Specialty organizations/guilds out of their own pocket
    - Those who wish to spread knowledge/religion
    - The state through taxes

    If your ruler isn't bothered about bringing public education to the masses and considers knowledge/education but another tool by which to keep the poor and uneducated under heel, then they wouldn't fund a public school. Whereas guilds and specialty organizations probably have a direct control over their pupils and/or train them for a specific purpose which suits the organizations/guilds needs, or (which is more typical) it is considered more of a private school and people would have to pay to join it.

  7. #17
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Quote Originally Posted by Yospeck View Post
    If your ruler isn't bothered about bringing public education to the masses and considers knowledge/education but another tool by which to keep the poor and uneducated under heel, then they wouldn't fund a public school. Whereas guilds and speciality organizations probably have a direct control over their pupils and/or train them for a specific purpose which suits the organizations/guilds needs, or (which is more typical) it is considered more of a private school and people would have to pay to join it.
    this i like, a lot, though again a specific point. very characterful, though still i dont see why, if one is including a table of generic things, mundane 'schools' would be left out in favour of the more esoteric.

    then again we may be arguing semantics. my natural tendency is to assume a very low-magic world. this list might be a more traditional high-magic setting, in which case fair enough
    Last edited by vorropohaiah; 04-11-2013 at 02:07 PM.

  8. #18
    Guild Expert Wingshaw's Avatar
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    I haven't gone through the whole list of buildings on this list, but it seems kinda funny that schools have become the battleground of choice in this thread.

    In response to Yospeck and the comments since: you're right, the list is endless. That's why I was reluctant to comment on this thread before, and why I doubt the usefulness of this list (no disrespect meant to the original poster). Perhaps a more useful thing would be, instead of a list, a glossary of town buildings - give each building a short description that explains its historical background.

  9. #19

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    Here's a couple of small lists I previously compiled. They contain a mix of both modern and medieval/fantasy locations. There may be a couple of duplicates between the lists.

    Docks
    Entertainment
    Public Works
    Government Official
    Government employee
    Government (Admin positions)
    Sanitation
    Mercenary
    Merchant
    Military
    Temples/ Religious
    Travel
    Education
    Warehousing
    Medical
    Law Enforcement
    Law
    Emergency Services (Fire)
    Food Processing
    Food Production
    Weaponsmith
    Armorer
    Gunsmith
    Protection/ Security
    Clothing Production
    Maids/Servants
    Barbers
    Jewelers
    Food Service
    Second-hand Goods
    Cook
    Baker
    Butcher
    Carpenter/ Woodworker
    Stone worker
    Metal worker
    Plumber
    Electrician
    Electronics Expert
    Computer Expert
    Animal Barding & Harnesses
    Animal Trainer
    Woodcutter
    Book maker
    Fisherman
    Modern construction
    Spice grower
    Painter
    Locksmith
    Tanner
    Messenger
    Artist
    Rugmaker
    Bookseller
    Ammunition
    Scholar
    Archaeologist
    Explorer
    Private investigator
    Banker
    Middle man/ broker
    Tool maker
    Advertising/PR
    Agricultural manufacturer
    Combat/ Martial Arts instructor
    Machinist
    Alcohol farmer
    Vehicle mechanic
    Clothing alterations
    Communications tech
    Caregiver
    Athlete
    Gladiator
    Attorney
    Magistrate
    Heavy equipment
    Jailer
    Fishing supply
    Dance instructor
    Architect
    Power production/ storage specialist
    Bedding
    Exterminator
    Beverage producer
    Distributor
    Vehicle dealer
    Animal control/ handler
    Medical equipment
    herbalist
    pharmacist
    Smithy
    Undertaker
    Grounds keeper
    tax collector
    HVAC
    furniture maker
    Travel outfitter
    gambling hall owner/operator
    Drotik breeder
    breeder
    breeder
    casket maker
    materials production
    chemical production
    mining
    fertilizer distributer
    garbage collection
    waste processor
    counselor
    equipment operator
    trapper
    forensic specialist
    fabric maker
    glassworker

    Agricultural tools, implements
    Wagons
    Art stores and artist materials
    Books
    Boots and shoes
    Vehicle parts
    butchers and meat dealers
    Grain merchant
    Livestock merchant
    Farm produce
    Candy confectionary
    Cigars and tobacco
    carpets and rugs
    clothing store
    Coal/fuel
    lumber and wood
    coffee and tea
    crockery, glassware
    curios, antiques, novelties
    drugs and medicines
    Dry goods
    Florist
    Flour and feed
    Fruit
    Furniture
    Furs, leather, and hides
    Electrical supplies
    General stores
    Grocieries
    Hardware, stoves, cutlery
    Harnesses and saddles
    Ice and ice powder
    Jewelry
    Junk store
    Pawnshop
    Milk and dairy
    Music and instruments
    Newsdealer
    Oil, paint, wallpaper
    Optometrist
    Produce and provisions
    Rags
    Stationary
    Publisher
    Printing press
    Dentist
    Library
    Museum
    Barber
    Pool hall
    Dance hall/club
    Lodging
    Foundry
    Smelter
    Tavern

  10. #20

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    To continue and expand on this thread I'm working on a list of trade guilds within a capital city within a Pathfinder Campaign.

    So far I have:

    Alchemy
    Scribal (Paper making, record keeping, book production, etc.)
    Banking

    ...and that's where I drew a blank.

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