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Thread: Infinite Staircase map

  1. #1

    Map Infinite Staircase map

    I'm preparing to run the Planescape adventure Tales from the Infinite Staircase. Most maps I've made were direct recreations of published 2e TSR maps and I assume I can't post any. But the Stairway of Desolation map was originally done in a 3d perspective. So I get to post my top down version of it.

    I kept them fairly simple in detail since they are such big maps and I'm short on time anyway. I use them with Maptool and prefer to set lighting within the program. So these don't include the graphics I used for light sources.

    These maps are huge and I included the high res versions (10800x10800!!!) in a zip file along with a png of a "cavern" roof that can be placed over the "cave" section of this map. These high res versions are created for a 100x100 pixel grid but can be scaled down to 50% for a 50x50 pixel grid.

    I don't know how useful an Infinite Staircase map would be to the public. But here ya go....

    http://www.rpglocker.com/DnD/Infinite_Staircase.zip

    Infinite Staircase upper 01 small.jpgInfinite Staircase 01 small.jpg
    Last edited by Oryan77; 04-23-2013 at 06:37 PM.

  2. #2
    Guild Expert Facebook Connected Meshon's Avatar
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    Hmmm, tried a post but I may have deleted it. Here goes again.

    Hooray for big maps! I really like the sense of vertigo I get looking down into the abyss as the platforms spiral away. It does seem like there are some strange drop shadow behaviours, where a drop shadow appears on a platform far below the one that is casting the shadow, but you did say you were working quickly.

    I'm positive I can find a use for these!

    cheers,
    Meshon

  3. #3

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    I was fiddling with the shadows and realized I was spending too much time on it. So I left them how they were. I realize there should be very little shadow or none at all, but I couldn't get that feeling of depth when one platform or staircase was above another. So I cheated and went with the strange drop shadows. I thought it gave more depth, but maybe I'm wrong.

  4. #4
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    I'm not sure that I can use these maps, but darn if they ain't cool to look at. Well done.

  5. #5

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    Maps so good, I have to find a way to use them.

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