Looks like Turgenev has a "megadungeon" in the making
I really really like how you shaded the lower area in the map. The way you draw the rubble is also slick...
Let's see more
Looks like Turgenev has a "megadungeon" in the making
I really really like how you shaded the lower area in the map. The way you draw the rubble is also slick...
Let's see more
Yup and you can thank the following book for the inspiration behind these maps.
On a new layer (under the main dungeon wall layer), I selected the area that I wanted to colour with the select tool (polygonal lasso in this case). I then subtracted the bit from the selection where the above corridor went over it. I then used the paint bucket tool to fill the selected area with a grey colour. I turned the layer's blending options to 'multiply' so you can see the grid underneath it. I made sure that the layers that had the doors and pit traps were above the grey layer. That's all I did to get that effect. I use the same technique to create water layers (but use blue instead of grey). Not much to it.
I'm working on it.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I love it. This is a classic 1st Edition style map. Good work. Are you using this for your own games or is this one just for fun?
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Thanks for the rep, RPMiller. I'll be doing more cavern maps in the future once I get done with this mega-dungeon. As for the book I'm using as my inspiration, it has maps of the various areas of Tokyo and when I first looked at the book, I remember thinking that some of those maps would make excellent fantasy town maps (another I want to try in the near future).
When I first saw this book at the library, I instantly had the idea of making fantasy based maps from it but I ended up putting the book back on the shelf (I already had my limit of books I was checking out). I ended up thinking about that book all week so when I went back to the library I grabbed it and the rest is history.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
This dungeon map continues from the stairway of Area 11 of the "Level 3A" map (Dungeon-045.jpg):
This map was inspired by the Ueno-Asakusa line of the Tokyo Subway system. The blue represents water. I envision the pit trap in Area 21 to be a collapsing bridge trap or perhaps a covered pit trap that locks the victim inside and then floods. The dotted line between rooms 17 & 18 represents an illusionary wall.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I've expanded the layout map with the latest finished level. It would look like this...
Level 4B would start its own layout map.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
This dungeon continues from the stairway of Area 32 of the last map (Dungeon-050.jpg).
This map was inspired by the Chuo line of the Tokyo Subway system. The secret door to Area 7 is at the bottom of the pit (hence why the room is grey to show it is at a different level than the rest of the corridor). Area 8 has an old and crumbling bridge that covers a deep chasm. Perhaps there is a chance that the bridge will crumble if too much weight is placed on it.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx