Page 1 of 7 12345 ... LastLast
Results 1 to 10 of 62

Thread: WIP Central Simeria

  1. #1
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Wip WIP Central Simeria

    Hi guys,

    I figured I wouls share a step by step of my latest personnal project.

    Central Simeria is a modern setting , after a chemical contamination.
    Factions of an eco-terrorist group organized a huge blow to denounce the devastation associated with the use of toxic pollutants. Unfortunately, the group was infiltrated by nihilist extremists who sabotaged the operation, causing a major chemical disaster, now known as the Toxic Plague.

    The map will depict a a main physical map with two side maps ( a political one and one thazt shows the areas level of contamination). The piece will be roughly 35"x50". I will use some free shaded reliefs (not drawn by me) again on this one (like I already did on Sharessan's map a few months ago).

    First step with the landshape (land is black):

    WIP1.jpg

  2. #2
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Updated with some basic color/texture (especially for sea since the lands will change much later)

    WIP2.jpg

  3. #3
    Guild Expert Eilathen's Avatar
    Join Date
    Aug 2007
    Location
    Kurald Liosan
    Posts
    1,336

    Default

    Looks very promising!

    Glad to see a new thread by you, Max. It was a bit quiet around you lately
    I'm trapped in Darkness,
    Still I reach out for the Stars

  4. #4
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks Eilathen! Quiet? Well, looking at my "to do" list, I won't say that

  5. #5
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    I implemented the shaded reliefs, took the eraser tool and mixed them to have something that pleased me

    WIP3.jpg

  6. #6
    Guild Adept foremost's Avatar
    Join Date
    Feb 2013
    Location
    Maine, USA
    Posts
    426
    Blog Entries
    1

    Default

    You sure you're wanting to change that sea texture? I'm rather fond of it.
    The best maps are the ones we like the most after looking at the longest.

  7. #7

    Default

    Very nice ! I love the sea texture.
    Is there a tutorial on this forum where how you did these mountains is explained ? Thank you.

  8. #8

    Default

    Wow, great job on the shaded relief Max!

    Cheers,
    -Arsheesh

  9. #9

    Default

    Wow, very impressive! I just love your mountains!

  10. #10
    Community Leader Guild Sponsor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    4,220

    Default

    Thanks, first step of coloring the map, though I'll go on deeper and darker colors on a next step.

    WIP4.jpg

    @ Foremost : as you can see, I keep the sea texture I was talking about the land texture, which is obviously changing with the adding of the reliefs and the coloring/texturing work
    @ Wingh : As I stated in my first post, I didn't draw the shaded reliefs I just used some free shaded reliefs from public domain, cut some parts, erase others, mix them, smooth the tranistions and I was done

Page 1 of 7 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •