What about this?
Dokkheim labels.jpg
Yeah I didn't even spot them initially!
What about this?
Dokkheim labels.jpg
They're a bit better, but still don't stand out very much since they now match the roads so well. A drop shadow or a stroke on the text would make it clear, but then it wouldn't match the rest of the text... :/
Yes It's hard to read by why is it so dark ? I like the idea of using light colors to match the torch or keep the black labels and add ''Lueur externe''.
I admit that at first I was not sure I liked the style but now I think it's pretty good (based on post 9
Thanks Azelor! You mean, your post? I think it's post 8 actually
I did everything in the same "torch" color. I think it's legible and correct... what do you think?
Argo dispo neo.jpg
I like it, it is definitely more legible and emphasizes the fact that Dökheim lies under the rest of the city.
One last thing I saw (sorry): The Dökheim map has shadows on the right and the left side but on the top and bottom part the image is simply cut off rather abruptly, that looks a bit weird, too sharp somehow. Like, if it was done in ink, the darker Dökheim ink would have soaked into the background paper a little bit - with the rest of the map that effect is achieved by those light shadows on the sides, but not there:
Bildschirmfoto 2014-02-26 um 22.00.46.png
And that's with great detail like "A COMPASS tells you which direction is north!"
Yep, you're right obviously. That's not much work, so don't be "sorry" for this common " Jalyhan neat picking"
On the contrary, I would have missed that!
I appreciate all the tips and tweaks that are making something good even better, but with or without the improvements, your city is made out of awesome, frosted with awesome, with a side dish of awesome.
Staring at it - which it draws one into doing - a possible enhancement i could think of might be for the buildings to be different heights. At the moment they look all the same - a few longer shadows, including some lapping over onto others' roofs, would tell a story of where your (relative) skyscrapers are. BUT! strictly as a set of symbols, the current view is fine, if you aren't going for photorealism.
I haven't followed the progress on this map for a while, but it's looking really great now. jbgibson forgot to mention that it's been served with a glass of awesome in the awesome house of Mr Awesome. I really love the way you did the undercity. It really looks like a place lit only by streetlamps/ceiling lights.
I disagree with jbgibson about adding height shadows. I don't think it is necessary, but perhaps something could be done to highlight the notable places/buildings in your city. My suggestion would be to darken or burn those buildings a bit.
The only problem with this map (and I used to complain about this to Max, too) is that it makes me want to learn French.
I'm pretty sure once this is finished, there'll be a new Cartographers' Choice prize awarded.
THW
Thanks so much jbgibson and THW! I'm just a bit speechless... I feel a bit lost in the too many "awesome" of your both comments
I'm do not intend to get a "realistic" feeling, more for a "city map" in a guide.By jbgibson
BUT! strictly as a set of symbols, the current view is fine, if you aren't going for photorealism.
Well, I'm sure you could actually learn frenchBy TheHoarseWhisperer
The only problem with this map (and I used to complain about this to Max, too) is that it makes me want to learn French.
Both of your comments makes me have some doubts. Before reading it, I was going to post the picture below with the comment "almost done, just lacking the logo of the Company"... But now...
Well, I am sure I won't change the shadows (I am just glad of it like this), but I'm intriguing by your suggestion THW. What do you mean exactly? I fail to see how it could show the different levels. Could you explain?By TheHoarseWhisperer
My suggestion would be to darken or burn those buildings a bit.
Argo dispo neo.jpg