Page 3 of 9 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 85

Thread: Nostapyrax

  1. #21
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    Bit more "groundwork" layers before I start buildings

    Nostapyrax4.7.jpg
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  2. #22
    Guild Expert Wingshaw's Avatar
    Join Date
    Aug 2012
    Location
    Usually Denmark
    Posts
    1,531

    Default

    This is looking really good, Fifty. I think this will be a spectacular map when it is finished.

    One suggestion for your latest update, though: there doesn't seem to be much order to the street layout. You might want to consider adding some main roads that clearly go from point A to point B (even if point B is in another country and/or off the map). A road that links the castle to the port is another example. The main roads should be like a skeleton, forming the initial structure of the town, from which further growth becomes more and more chaotic.

    I might be jumping the gun a bit, here, as I am aware this is still in progress. Like I said, looking good.

    THW


    Formerly TheHoarseWhisperer

  3. #23
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    Actually the roads here are meant to be canal type waterways, where buildings will butt up against the part-submerged-then-built-on-top-of earlier city. The streets will sometimes run alongside these on the 'dry land' or built on wharf like extensions.
    My thought for the jumbled layout of these is that they are effectively following the random sunken paths of the older city so haven't been designed like more normal streets would be?

    There are some broad streets that run through the main city joining area's as you suggest but I guess this isn't very clear on my original map lol!

    ...anyway - I'm starting to put down the city-wall supporting towers which I'll join like a huge dot-to-dot with walls and gatehouses etc soon

    Nostapyrax4.9.jpg
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  4. #24
    Community Leader Guild Sponsor Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    3,673

    Default

    I love how this is going. Can't wait to see more.

  5. #25
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    Thanks Gidde - I'm enjoying the challenge

    I've done a few more gate towers and one or two of the larger supporting fortifications that sit at important locations as the city has grown..

    I've also scaled up the buildings by about 20%, not really because of anything I've drawn so far, but just because it occurred to me that at the scale I had then actual small buildings like houses would be too small to detail when I got round to them. I reckon the 20% should give me enough to do some justice to even the little buildings... or I hope so anyway

    Nostapyrax5.5s.jpg
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  6. #26
    Guild Expert Domino44's Avatar
    Join Date
    Sep 2013
    Location
    U.S.A
    Posts
    1,253

    Default

    This is looking really nice! I'm looking forward to watching this map develop!

  7. #27
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    Thanks Domino44

    So I've not had chance to do a lot over the last couple of days, but i have been toying around with one of the outer supporting fortifications.

    My intention is to have many different 'styles' of fortification, both to show a city with increasing engineering prowess / stonemasonary skill and to represent in some way the many different cultural influences this particular city has.

    To that intent I've tried to show a fortification with two "bronze domes" over its central section.

    ...This is harder than I thought!!

    Anyway - here's what I've ended up with.

    dome test1.JPGdome test2.JPG

    What do you guys think? ..Does it work?
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

  8. #28
    Guild Expert jbgibson's Avatar
    Join Date
    Oct 2009
    Location
    Alabama, USA
    Posts
    1,429

    Default

    As bronze or brass, that looks good. As domes... they look more conical to me.

  9. #29

    Default

    I agree with jbgibson, matter of shadows I guess.

  10. #30
    Guild Journeyer fifty's Avatar
    Join Date
    Jun 2012
    Location
    Huddersfield, UK
    Posts
    119

    Default

    Wow - time flies when the horrors of RL catch up! - I've been off doing work stuff for a few weeks so I've only just got back to this map, but I've made a bit of progress.

    Capture1.JPG

    Filled in the linking City walls and done all the dispersed supporting fortifications,

    (eg) Capture2.JPG

    now I'm on to the actual city buildings.

    Capture3.JPG

    This is clearly going to take quite a bit of time!!
    Orbis Terrarum RPG - The British RPG of Swords, Sorcery & Science.

Page 3 of 9 FirstFirst 1234567 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •