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Thread: Erythræum, the rpg world

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Default Erythræum, the rpg world

    I am preparing two sites. One is an English castle "Raby Castle", the other is the Egyptian temple complex at Luxor. I am using the roll20 standard and D&D 5th rule-sett. So I am using 140x140 pixels per "square", and I will cut everything down in 25 x 25 square theaters. So that each theater will be 125 feet or 38,1 meter. That should be good for slicing down the grand temple and the little castle.


    Here are overview maps

    Raby_overview.png
    Raby Castle


    Luxor_overview.png
    Luxor Temple
    Last edited by kortleggur; 02-12-2015 at 06:52 AM. Reason: Removed clutter

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    The temple is 20 frames.. here are the first two

    1-1b.jpg.png
    the gray area is overlap

    I have started to play around with patterns on the flooring

    and the second frame

    1-2.png

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    The castle is only 10 frames

    here are the firs 3.

    The entrance
    Gate_1.png

    The keep
    tower.png

    and the courtyard
    courtyard2.png

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Perhaps it would be more standard to use a tile-sett to make players more comfortable. Or will that curb there creativity, I am not making a video-game here, no! What do you think?

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    Guild Journeyer jkat718's Avatar
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    First off, this is a great idea, to convert real-world locations to D&D battlemaps. Most people won't recognize a location by its floorplan, but a DM can still use them for either inspiration or an on-the-spot battlemap. I think the style you have right now is perfect; a tileset would just make it look too rigid. Of course, for those who would actually use these as battlemaps, the fact that each square is not assigned a terrain type could be a hinderance. Maybe do both? Us the maps you've already made as a starting point, alter the floorplan just slightly to fit on a grid more exactly. For making gridded maps, I'd recommend Grid Cartographer.

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Quote Originally Posted by jkat718 View Post
    Us the maps you've already made as a starting point, alter the floorplan just slightly to fit on a grid more exactly. For making gridded maps, I'd recommend Grid Cartographer.
    ok, I downloaded the free tool for gridcart2 and put the temple up in it. I will need to buy it to export images and stuff like that. But here is the screenshot of the main temple, the one facing the inner courtyard.

    Temple 27x42.png

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    In action

    roll20 temple.png

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    Guild Journeyer Facebook Connected CaptainJohnHawk's Avatar
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    These are looking great sir.
    Very creative idea.
    Take some REP

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    Guild Journeyer jkat718's Avatar
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    Quote Originally Posted by kortleggur View Post
    I will need to buy it to export images and stuff like that.
    If you want to send me your map files, I have the pro version, so I can do image exports and that sort of fancy stuff. For what you're using it for, it would probably be easier to use a straight-up image editing software for this project, given the fact that you're only really using the wall and floor features. For making a whole bunch of maps all at once, though, the pro version has some cool features, like notes (kind of redundant if you're exporting to a VTT, though), extra terrain types, and tinting. With some work, you could probably replicate a lot of those in an image editing software, so you're really just paying for convenience.

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Quote Originally Posted by jkat718 View Post
    If you want to send me your map files [...]
    Sure, here you go:
    Temple.zip

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