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Thread: Dwarven Monastery

  1. #1
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Wip Dwarven Monastery

    This is my version of the main location from the pathfinder adventure Hallows Last Hope.

    I wanted to try to give the feeling of elevation since the monastery is located at the foot of a mountain.

    I think I may have made my walls a little too small to give the appropriate sense of depth in the actual building, but I'm hoping the added shadows help that.

    The I posted the first version here with the other maps i made for the module.

    Any thought on the elevation and how to better show it.

    Dorskar's Crucible.jpg

  2. #2
    Guild Journeyer Facebook Connected NathanC's Avatar
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    So here's where I'm at.

    The two statues in the front should be weathered and broken but I can't get a good brush to really "break them" up. Haven't added the shadows for them yet, but the entrance/court yard is almost done and then in side.

    Dorskar's Crucible.jpg

  3. #3
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Been working on it on an off this last week

    Dorskar's Crucible.jpg

    Thoughts and suggestions welcome

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    Looking really nice!

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    Guild Journeyer Facebook Connected NathanC's Avatar
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    Thanks, Chick.

    I think I'm about done before I want to start playing with the lighting.

    Dorskar's Crucible.jpg

  6. #6
    Guild Journeyer Facebook Connected NathanC's Avatar
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    So I started with the interior lighting yesterday, and added windows for a natural light source (thought I think that the place would be lit by torches in my humble (read lighting inept) opinion.

    That said it's intentionally dark.

    I might make a few more changes like the rubble in the water before it takes a trip to the finished section.

    Enjoy.

    Dorskar's Crucible.jpg

  7. #7

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    Nice to see your version of this map - it's coming along really nicely. I have a sketch map I made of this monastery but modified to fit an eastern setting although I didn't really change the layout a great deal. I used the Falcon's Hollow adventure as an L5R introductory adventure - I just changed the setting and some of the plot points/encounters. My map Takauro I posted here a while back is basically an L5R version of Falcon's Hollow. =P
    My new Deviant-thing. I finally caved.

  8. #8
    Guild Journeyer Facebook Connected NathanC's Avatar
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    I've always liked this module, but never really felt the map that came with it did the ruins justice.

    I'm planning on doing Crown of the Kobold King next

  9. #9
    Guild Member JDCt's Avatar
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    Perhaps I should have looked about a bit more before commenting on the first version of this map you had made in a previous post. This looks much better and the detail you have added really makes it. I particularly like the bit of broken and submerged wall with the runes on it. A very nice touch as it gives a sense of what the walls might look like which is otherwise hard to show on a top-down view.

    Great work!

  10. #10
    Guild Journeyer Facebook Connected NathanC's Avatar
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    JDCt, oh god the first was was horrid, like the worst. I'm glad you dig the little things, I was just explaining to my wife that my players never really notice that stuff, which is one of the reasons I post here. Thanks.

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