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Thread: August Entry: the Under Halls

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  1. #1

    Wip Sample Dungeon Plan...

    I'm not done yet, still more objects to create, however, I thought I'd offer a sample dungeon plan with a few objects in place to demonstrate, how these tiles work. Note some of the tiles have been rotated 180 degrees from their created direction.

    Tile #1, start of the dungeon is on the upper right corner tile - entry tiles. Presumeably, the last chamber of this dungeon plan is the crystal cavern in the lower left corner.

    Note with the way I blocked certain exits, there is only a single path from start to crystal cavern, but multiple exit tiles could easily expand this with forks in multiple directions.

    Anyway, sample to view... (heavily compressed JPG, some tokens will blur out of existence, but this map measures: 32 x 40 inches, using half the tiles made available and only a half dozen objects, not counting exit blockers.)

    GP
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  2. #2

  3. #3

    Wip Militant objects

    OK, some militant objects: a teepee stack of polearms, a weapons rack, a heavy crossbow, a smithy and a bowyery-fletchery.

    GP
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    Last edited by Gamerprinter; 08-18-2008 at 06:20 PM.
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  4. #4

    Wip Sleeping Quarters

    Map Objects for sleeping quarters: a crude hay-bed, a cot, a bedroll, a cage cell with hay on floor, and burrowing denizen's lair (giant ants, ankheg, etc.)

    GP
    Attached Images Attached Images
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

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